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Mordeth

Doom Pictures Thread 2022

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On 2/6/2022 at 5:20 AM, Lutz said:

Very W.I.P. (mostly because I am worried that everything is looking too much alike...)

 

Screenshot_Doom_20220205_211324.png

 

Screenshot_Doom_20220205_211458.png

Even if all it's samey, the lighting sells it.

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On 1/31/2022 at 6:43 PM, MattFright said:

Might still need some polish and work on backdrops, but here's what i've been working on for the past two weeks!!

 

Screenshot_Doom_20220131_133357.png

Screenshot_Doom_20220131_132831.png

Screenshot_Doom_20220131_130549.png

Screenshot_Doom_20220131_130612.png

Quite breathtaking.

 

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16 hours ago, thestupidmeddy said:

Even if all it's samey, the lighting sells it.

Thanks!

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More screenshots from Forest Fever, my jungle-themed attempt at returning to mapping. Not the most interesting ones but contain some interesting ideas.

 

DOOM0000.png.a65ecf3ef8492d500421747393d109b3.pngDOOM0008.png.1b523370d18590950d035b4e13ea5f37.pngDOOM0007.png.931935ec023c93e8b708608fe29d337f.pngDOOM0004.png.e3cc3cfd86db4714788eaed01b38e1e3.pngDOOM0002.png.e38647a403bedfbc58aac535faf24dbc.png

 

Thread: 

 

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Decided to re-work TMoD 7 to use a very flat texture system and so far, this is what I have:

 

Forest:

Screenshot_Doom_20220208_162755.png.515feab10d6a755bc6c3e7f6e3d94044.png

Not too far away from spawn

 

Screenshot_Doom_20220208_162805.png.70eb629c12718a604c5766d6f1a31ae2.png

Getting a bit bumpy!

 

Screenshot_Doom_20220208_162827.png.05139d6629305f0f8ec8101e1038a2d7.png

Going down an alternate route leads to a cave. :o

 

Canyon:

Canyon-Pic-1.png.4fd606aec171e3685d5904b14894f44f.png

This is just the spawn area so far, the red building separates areas of the canyon.

 

Canyon-Pic-2.png.78df095a518e9841f4febbb5c9479b63.png

Normally you can't get here but this is what the spawn looks like from the minecart cliff.

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1 hour ago, exl said:

[ Awesomeness ]

Are those light-boxes 3D models, sprites, or textures?  That's a great little detail that really adds atmosphere.

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20 hours ago, Lutz said:

Are those light-boxes 3D models, sprites, or textures?  That's a great little detail that really adds atmosphere.

 

It's a simple sprite with additive translucency:

GRADA0.png

The offset isn't set in the PNG, but should be 32 x 67 for the right effect.

 

And the Decorate for completeness sake (too lazy to convert it to ZScript):

Spoiler



Actor GradA 6890 {
  //$Title Grad A
  //$Category Gradients

  Height 64
  Radius 32
  RenderStyle Add
  Alpha 0.125
  Scale 1

  +NOBLOCKMAP
  +SPAWNCEILING
  +NOGRAVITY
  +DONTFALL
  +NOINTERACTION

  States {
    Spawn:
      GRAD A -1
      Stop
  }
}


 

 

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