Name: No Survivors
Map format: Doom II (UDMF)
Ports tested: GZDoom g4.6.0
Replaces: Doom II MAP01
Music: TNT MAP06
Gameplay: Single play Difficulty levels: built for UV, may update to include others
Build time: Way too long lmao
Textures/resources: Lots of new textures - CC4, Jimmytex, Cagetex  Sounds: Numerous PSX sounds   Screenshots:   Hey, I'm back with my first new map in....9 months!  Why has it taken me so long to drop something new? Lots of reasons, mainly IRL stuff. One of them was me just not knowing what I wanted this to be for ages, and involved a lot of staring at the editor and not doing anything, remaking whole areas and not thinking it was worth finishing. Eventually it started to take shape, and I've reached a point where I'm happy enough with it and the map is playable start to finish. Its been ages since I released anything that wasn't part of a CP, so its not without some mild trepidation I offer up No Survivors.   The original idea of this map goes way back and was meant to be a PSX influenced map with some Doom 3 vibes. In the end it settled somewhere between those two places, I guess. Its dark and tense, at least that is the idea.   Updated 24/01 (4th update - fixed missing textures): https://www.dropbox.com/s/5hnkmu0f5i7nnet/NoSurvivors.wad?dl=0     I hope you enjoy this map, and let me know your thoughts! I feel like one or two of the areas are a little underdetailed, but I've been too focused on getting it working start to finish and making sure the encounters worked. Looking forward to your feedback! I hope its not too hard, I died numerous times playtesting so figured that would make it sufficiently challenging.