Kan3 Posted January 17, 2022 (edited) Nothing really much or new, but I feel so damn proud of this thing I've just added in a map of mine *_* So I'm sharing it! I didn't know it was so easy to do yet so "effective" :D Enough of my ego, back to work 9 Share this post Link to post
xvertigox Posted January 17, 2022 That is pretty cool :) You could also maybe use that interactivity for a secret too? 1 Share this post Link to post
MoreMending Posted January 17, 2022 This is very cool, but will you be able to place them using this? 1 Share this post Link to post
Kan3 Posted January 17, 2022 1 hour ago, xvertigox said: You could also maybe use that interactivity for a secret too? Possibly yeah! Like making so that when you select a certain monster, another switch will become available and through that you could open up something secret. 42 minutes ago, MoreMending said: will you be able to place them using this? Also possible! It uses a very basic "counter", so when the variable has a certain value, I could use another switch to spawn/wake up the same monster shown in the screen at the time. 0 Share this post Link to post
Soulless Posted January 17, 2022 I remember something similar in Stronghold: On the Edge of Chaos, you had a spot in the hub to check the description of the monsters you killed in any map you played, Its a very cool touch indeed. 1 Share this post Link to post
Kan3 Posted January 18, 2022 9 hours ago, Soulless said: you had a spot in the hub to check the description of the monsters you killed in any map you played. That's definitely a complex achievement but so damn cool! Like in more modern games with the "bestiary" or similar. I would love to add something like that 1 Share this post Link to post