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Darch

Custom Melee attack

Question

I'm working on a monster replacing the MBF dog. His melee attack should be similar to the revenant punch, playing A_SkelWhoosh when it misses, and the custom dog attack sound (DSDGATK) while hitting. Problem is: when I define first attack frame in dehacked, it immediately plays DSDGATK, no matter what frame I choose. If I set that frame to a_SkelWoosh, then it plays the Woosh sound, but of course there's no damage. Is there a custom state for the dog attack (like A_TroopAttack, A_SargAttac, A_SkelFist, etc)?

 

edit: forgot to mention that I'm using dehacked

Edited by Darch

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18 hours ago, gwain said:

use wacked4 sounds are easily defined there and its vanilla

That dog is an MBF actor, not vanilla. His sounds and states cannot be edited with wacked4, as far I know. But thanks, anyway

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1 hour ago, Darch said:

That dog is an MBF actor, not vanilla. His sounds and states cannot be edited with wacked4, as far I know. But thanks, anyway

Whacked4 supports MBF, what do you mean?

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17 hours ago, Astronomical said:

Whacked4 supports MBF, what do you mean?

I didn't know that. Thanks

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