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memeboi

Substituting textures for keys

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I'm trying to substitute the texture for the red key with a custom texture, but I can't find the name for the textures, so I can't substitute them. Can someone help me?

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1 hour ago, Gez said:

You mean the sprites? RKEYA0 and RKEYB0. (RSKUA0 and RSKUB0 for the red skull key.) You can find this kind of information on the wiki.

https://doomwiki.org/wiki/Key

I inserted into slade the custom textures while giving them those names, but I still can't substitute the textures. They remain the same in-game

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Since you keep talking about textures, are you inserting them as textures? In Doom there's a distinction between three types of in-game graphics.

  1. Textures are put on walls
  2. Flats are put on floors and ceilings
  3. Sprites are the monsters and items and other objects you see in the map

You cannot replace a sprite with a texture (or a flat), it has to be replaced with a sprite.

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12 minutes ago, Gez said:

Since you keep talking about textures, are you inserting them as textures? In Doom there's a distinction between three types of in-game graphics.

  1. Textures are put on walls
  2. Flats are put on floors and ceilings
  3. Sprites are the monsters and items and other objects you see in the map

You cannot replace a sprite with a texture (or a flat), it has to be replaced with a sprite.

Ok thank you, I inserted them in the SS_START/SS_END window, but how do I change the little icon that appears in the corner of the screen?

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1 hour ago, memeboi said:

Ok thank you, I inserted them in the SS_START/SS_END window, but how do I change the little icon that appears in the corner of the screen?

The red skull key graphic is STKEYS5 and the red card is STKEYS2. Just replace them with your custom graphic. 

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22 hours ago, Darch said:

The red skull key graphic is STKEYS5 and the red card is STKEYS2. Just replace them with your custom graphic. 

Should I put them in the SS_START/SS_END window?

 

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2 hours ago, Gez said:

No, interface graphics are outside of the other namespaces.

What's the namespace for them?

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8 minutes ago, memeboi said:

What's the namespace for them?

 

None, just put them outside the SS_START and SS_END window.

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I'd rather resurrect this post than create a new one, so. The thing is that i redrawn all skull keys in key-cards manner (with other colors) and then realized that there are only individual keys sprites in status bar - STKEYS[0-5]. Is there any way to override double keys (when player collect both say yellow key card and skull)? 

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Yes, it's a boom thing. Original Doom didn't need an icon for two keys because there was no mechanic to separate them.

The two-keys status bar icon was put in wads bundled with boom source ports.

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