DixeGuy520 Posted January 28, 2022 I have managed to run that other wad but area51, epic 2 and others come out with this error 0 Share this post Link to post
Mr Masker Posted January 28, 2022 35 minutes ago, DixeGuy520 said: I have managed to run that other wad Sorry is there a wad called "That other wad" because you didn't really clarify the one that worked. 0 Share this post Link to post
Pixel Fiend Posted January 28, 2022 I remember also found running Epic 2 on dosbox problematic. But didn't it require loading dehacked or some other files as well? 0 Share this post Link to post
DixeGuy520 Posted January 28, 2022 It's not just the wads that reach the map point and that error comes out 0 Share this post Link to post
Koko Ricky Posted January 28, 2022 You can run it in Chocolate Doom if the wad is designed for vanilla (non-limit removing). It renders the game as close to the original as is possible. 0 Share this post Link to post
Jacek Bourne Posted January 28, 2022 You cannot run limit removing mapsets on dosbox. 0 Share this post Link to post
dasho Posted January 28, 2022 26 minutes ago, Jacek Bourne said: You cannot run limit removing mapsets on dosbox. Are you suggesting that there are no limit-removing versions of Doom for DOS? If so, you are sorely mistaken. 0 Share this post Link to post
ZeMystic Posted January 28, 2022 29 minutes ago, Jacek Bourne said: You cannot run limit removing mapsets on dosbox. Epic 2 isn't limit removing. Also im pretty sure you're supposed to run deutex or something before it. 0 Share this post Link to post
xX_Lol6_Xx Posted January 28, 2022 (edited) You can use this exe to avoid crashes, but before you play, try using deusf first. Here's how (Credits to @Doomkid for his tutorial) 2 Share this post Link to post
Gregor Posted January 28, 2022 "I want to run a wad in dosbox..." JUST DO IT!!! 0 Share this post Link to post
JustAthel Posted January 28, 2022 That bad texturecolumn error is something that is pretty familiar to quite a few vanilla modders, even having its own documented wiki section about it. If those wads have anything that replaces sprites, etc., then vanilla doesn't really like when you do that. Running it in another port like PrBoom wouldn't give you this issue, but if you're really preferring ONLY Dosbox, this handy little tool known as DeuSF which imports any custom assets into Doom's IWAD file. And better yet this tool also lets you revert those changes, but if you go down this route I'd still say copy your Doom wad elsewhere for safety. If you're going to use chocolate-doom, you can forego all this by using -merge instead of -file, and it'll work just as fine. I can only assume this from the information you've given, and admittedly I'm not familiar with the wads you've played (especially not that other wad.wad), but I hope this gives you and anyone else pointers if they encounter this issue as well. 1 Share this post Link to post
kalensar Posted January 29, 2022 Hate to tell you this but DosBox is more inaccurate than Chocolate Doom, and I hate both of them. Better off just running a more optimized Source Port and just setting it to Strict settings so that it mirrors vanilla doom. 0 Share this post Link to post