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forgettable pyromaniac

[Community Project] Morior Invictus (It's fucking done, finally.)

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1 minute ago, forgettable pyromaniac said:

Quite literally just going through time & space to get Daisy's soul back from the demons.

They go forward in time to take the soul as they know they're going to lose to give Doomguy a nice "Screw you, this is ours!"

Alright! I guess i can work on map05 if thats okay then, id love to replace the absolute trash that is the waste tunnels

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Just now, MtPain27 said:

May I have MAP 17? Also, two questions:

 

1) What's the timetable for this project? A due date would help me juggle my time and (in the worst case scenario) give enough warning if I can't complete my map.

 

2) You base wad is a 7z file, which I'm unable to open on my end. Is there another format you could save it in?

OOOOOOOO! Yes! You may, good sir.

1) I don't have a strict timetable, as I know multiple people have different things they're doing irl (I have school, for instance), but if you do want a date as to when an update should occur, whether it be a testable wad or just screenshots, I'd give a week.

2) 7z is 7-zip, which is basically winrar but better :p
But if you absolutely need it in a zip, leme know, I got a couple of other things i gotta do as well :D

 

2 minutes ago, Sr_Ludicolo said:

If you don't mind, might I be credited on the forum post and the WAD .txt file for the story? :^)

I gotchu, gotta update other things first tho, since this thread is moving quick xD

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3 minutes ago, forgettable pyromaniac said:

 

 

I gotchu, gotta update other things first tho, since this thread is moving quick xD

Sounds good!

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Also, what skyboxes are we using? It would help me get an idea for theme to use since each of my slots use a different skybox

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@Shibainumaster your intermission screen is awesome!

 

Also, what do you have in mind for the secret maps? I have some idea for a abstract map for a secret map, something like "Altered Perceptions" from Auger Zenith or those abstract early mapping years mapping (1994/95) levels you can find from shovelware or idgames...

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I echo the sentiments on the title pic, a really tasteful application of stock textures around the clock.

Anyway as I commented, I will take an early map slot and try to make something more relaxed, so I guess Map06 will be the ticket.

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15 minutes ago, Sr_Ludicolo said:

Also, what skyboxes are we using? It would help me get an idea for theme to use since each of my slots use a different skybox

These are all already in the base wad!
 

8 minutes ago, Puncher_Sponge said:

Could I have map 8 and 9 please?

Gotchu :)
 

4 minutes ago, cannonball said:

... I will take an early map slot and try to make something more relaxed, so I guess Map06 will be the ticket.

Sounds good :)))
 

15 minutes ago, Walter confetti said:

@Shibainumaster your intermission screen is awesome!

 

Also, what do you have in mind for the secret maps? I have some idea for a abstract map for a secret map, something like "Altered Perceptions" from Auger Zenith or those abstract early mapping years mapping (1994/95) levels you can find from shovelware or idgames...

I was thinking something like a dodging challenge for one, dunno which, where you'd be on a 64x64 balance beam that swerves on occasion and have to dodge cyber rockets from all directions, but idk about the other level. (TL;DR - Gimmicks of some kind.)
 

1 minute ago, Lemonlytical said:

I would love to contribute a map to this project if I can!
Any mapslot you can spare is great

Any mapslot that doesn't say it's taken is ripe for the picking! Map19, perhaps?

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Since I have map15, I'm gonna have to get creative with the secret exit. Should we just make it a detour in the same realm as map15 that leads to two significantly harder maps? If that's the case, I think we should pull a Plutonia and make the map31 secret exit the only way out.

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2 minutes ago, Sr_Ludicolo said:

Since I have map15, I'm gonna have to get creative with the secret exit. Should we just make it a detour in the same realm as map15 that leads to two significantly harder maps? If that's the case, I think we should pull a Plutonia and make the map31 secret exit the only way out.

You're the one making the map, it's completely up to you! I like the idea of hiding commander keens personally.

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7 minutes ago, forgettable pyromaniac said:


 

Any mapslot that doesn't say it's taken is ripe for the picking! Map19, perhaps?
Sure, map 19 sounds great, thank you!

 

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2 minutes ago, forgettable pyromaniac said:

You're the one making the map, it's completely up to you! I like the idea of hiding commander keens personally.

 

We should change the keen sprite to something different hehe

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28 minutes ago, Lemonlytical said:

Sure, map 19 sounds great, thank you!

 

26 minutes ago, Cheesewheel said:

MAP20 please - I love time travel maps.

 

26 minutes ago, sincity2100 said:

I'll propably take map28 and give it a go..

 

5 minutes ago, A2Rob said:

I'll take slot 13.


Y'all now have your slots :D

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1 hour ago, MtPain27 said:

May I have MAP 17? Also, two questions:

 

1) What's the timetable for this project? A due date would help me juggle my time and (in the worst case scenario) give enough warning if I can't complete my map.

 

2) You base wad is a 7z file, which I'm unable to open on my end. Is there another format you could save it in?

If it's okay with pyro, when I get home I'll upload the resources in .ZIP. I hear there might have been some errors, so I'm going to run it through Deutex. That fixes a lot. I don't blame Pyro for the errors though, I screw up resource wads all the time :p 

 

Even when everything looks fine, vanilla and Doom Builder can complain. So Deutex is really helpful for squashing little bugs like that.

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Just now, noob_killer012345678 said:

Before they all dissapear i feel like getting one more, Can i get map25 too?

I had asked for it, but I think it might have been missed, haha. All good though, if possible I'm down to take any slot in the 20's if possible.

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1 minute ago, King Know-Nothing said:

I had asked for it, but I think it might have been missed, haha. All good though, if possible I'm down to take any slot in the 20's if possible.

Thats why i edited to 24, as i saw you had wanted it. Plus vanilla map24 is a map i like, so id take that instead

 

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4 minutes ago, noob_killer012345678 said:

Before they all dissapear i feel like getting one more, Can i get map24 too?

Gotchu.
 

2 minutes ago, King Know-Nothing said:

I had asked for it, but I think it might have been missed, haha. All good though, if possible I'm down to take any slot in the 20's if possible.

Map26, perhaps?
 

3 minutes ago, Dusty_Rhodes said:

If it's okay with pyro, when I get home I'll upload the resources in .ZIP. I hear there might have been some errors, so I'm going to run it through Deutex. That fixes a lot. I don't blame Pyro for the errors though, I screw up resource wads all the time :p 

 

Even when everything looks fine, vanilla and Doom Builder can complain. So Deutex is really helpful for squashing little bugs like that.

It seems to be fine but it is a bit bloated. If I remove anything, though, it breaks, so it's essensially being held up by duct tape rn. Vanilla is weird, man.

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4 minutes ago, Sr_Ludicolo said:

Fuck it. Can I have 31 and 32 as well?

 

2 minutes ago, Yumheart said:

May I have 16 and 21? I'm sure the project could use some punchy break maps ^ .^

 

2 minutes ago, finnks13 said:

This project seems pretty cool, can I do map 22?

All of you got your maps now

What do y'all think of these rooms? vvv

Spoiler

1.PNG.3fee2f1bd5aacd6e24c363cb24d9a24f.PNG2.PNG.b7de7cc0b8478eb65cf01de2ed5f0d62.PNG3.PNG.825e5e05f1cc58ae8f588ad821847993.PNG

 

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1 minute ago, forgettable pyromaniac said:

 

 

All of you got your maps now

What do y'all think of these rooms? vvv

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Very 90s. It's perfect!

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Congrats on getting the project up and running, hope to hear good news, if you need a dedicated playtester I can help with that, however I don't want to commit to mapping just in case I don't have time to actually make anything. 

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