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Max Payne Doom?!

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Doom doesn't need the gimmicky bullet-time, but otherwise this looks pretty sweet.

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It looks sweet but... is it at least legal ? When a team tried to port doom to Q3, didn't they stopped due to copyrights laws and stuff ?

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That mod definetly looks neat, but as soon as id notice it, they're going to be shut down one way or another. Copyright laws don't allow you to distribute content from a commercial game as part of a non-commercial mod, end of story.

Darkstalker said:

When a team tried to port doom to Q3, didn't they stopped due to copyrights laws and stuff ?

Yes we did, even though we weren't using a single bit of media from the original Doom. Maybe it was for the best though. I haven't checked up on them for a year, but apparently now they've decided to restart the project without explicit Doom references, and make it a Quake 4 mod. Whatever, guys. Thanks for wasting my time.

Scuba Steve said:

HOLY SHIT!! Whoever is doing their character modeling is the sh4t!

The player model is just the Doom character from Quake 3 Arena ported straight over. Another reason why this mod is a copyright violation. I don't like it any more than you do, but I guess we have to accept it.

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Somebody tell them before they get the project almost finished and THEN get shut down. The owners of the copyrighted material love to wait until such time that it would hurt the most. ;)

They really should know by now, though, it's happened so many times. Besides, porting games to other games is silly, IMO.

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Sorry to say, but this proj's gonna burn. :(

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Scuba Steve said:

Totally missed the sarcasm...

I also had to take into the account the possibility that you were a total dumbass. I stand corrected, then.

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Is it just me, or does the doomguy, in all his heavy "porn star" armour, look bloody stupid diving around like that?

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This is just what I alweys wanted, especially being big on max0r payne lately.

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I must say that looks awful nice, but the DoomGuy + bullet time = silly looking.

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Pfeh. If you want doom, play doom. If you want Max Payne, jump into the baleen of a blue whale.

Edit: It does look great though...

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'Scuse me. But Fredrik is right. It doesn't look all that terrific... JDoom or Legacy in gl mode look at least as good if not better ('cept for the models of course).

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DooMBoy said:

I must say that looks awful nice, but the DoomGuy + bullet time = silly looking.

Doomguy + Skateboard = Silly looking too, but tell that to Gearbox Software.

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chilvence said:

Theres a doomguy in Tony Hawks? R4d!

You didn't know that? The PC version of THPS3, go to the Cheats menu and put in idkfa.

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The whole dual pistol thing just doesnt look right for doomguy (if thats what is shown in those pics). Also, doomguy doesnt seem like the type who would be doing all those acrobatics, he'd just want to get the job done, and done quickly. But it's just a game, and its just a TC so meh. I'd still want to play it.

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Idon't really see the point of porting doom to the max pain engine... now if some clever person would port it to serious sam...

(befor I get fifty angry people telling me that doom is nothing like serous sam, I might say that the serous sam engine would be the best engine to handle doomy type maps.)

I am planning to look at this though

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Ct_red_pants said:

(befor I get fifty angry people telling me that doom is nothing like serous sam, I might say that the serous sam engine would be the best engine to handle doomy type maps.)



Hmmm, yeah. I can see that working. The Serious engine would be a good one to use for a Doom TC. The biggest problem with SSam IMO was the poor maps, or rather the poor gameplay that resulted from the maps - especially those never ending monster spawning arena battles where you just had to keep blasting away until the script ran its course. That's not to say a lot of the levels didn't look good, they did. There were a whole bunch of other things I didn't like about the implementation of the Serious Sam idea too, but none of them are related to the engine itself.

So, yeah, stick some good Doom enemies into some decent Doom style levels and the Serious engine could be a strong base for a Doom TC and it may well be able to capture a lot of what doom was/is about.

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Lord FlatHead said:

I also had to take into the account the possibility that you were a total dumbass. I stand corrected, then.



Actually, that one is correct too.

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