RockyGaming4725 Posted February 27, 2022 (edited) Afterburn is a 12 map, boom compatible, and full release of RRM.wad. Only UV Speed is implemented, and I do not plan to implement lower difficulties. Multiplayer starts are included, but not tested. No multiplayer-only enemies or items. The maps are short but can be intense. Uses the same first four maps as RRM.wad, but with some changes to (I believe, some minor tweaks may have been made to the other 3) map 2. All of the maps were made by me, in a timespan of roughly 4 weeks. There is custom music for all 12 maps but no new graphics (other than the intermission screen) or sound effects. Version 1.1 changes - Spoiler Edits map 1's final room, removing three pinkies Edits map 2's second room, removing zombiemen and a minor tweak to the placement of the demons Fixes a linedef in map 6 to prevent softlocking the map Edits ceiling height in map 7 in the exit room to align textures better Fixes an issue with the red door in map 9 Edits map 11 to remove some cells and add some more rockets Afterburn.zip (old) Afterburn_v1.1.zip (final release) idgames page - https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/afterburn Screenshots - Spoiler RRM (Rocky's Random Maps) post - Spoiler Afterburn_v1.1.zip Edited March 15, 2022 by RockyGaming4725 : Added idgames link 7 Share this post Link to post
ScrappyMcDoogerton Posted March 16, 2022 (edited) Playing through this set was a lot of fun, mobs of demons around every corner! Edited March 16, 2022 by ScrappyMcDoogerton 2 Share this post Link to post