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RockyGaming4725

(Now on idgames!) Afterburn, a boom-compatible 12 map wad!

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Afterburn is a 12 map, boom compatible, and full release of RRM.wad. Only UV Speed is implemented, and I do not plan to implement lower difficulties. Multiplayer starts are included, but not tested. No multiplayer-only enemies or items. The maps are short but can be intense. Uses the same first four maps as RRM.wad, but with some changes to (I believe, some minor tweaks may have been made to the other 3) map 2. All of the maps were made by me, in a timespan of roughly 4 weeks. There is custom music for all 12 maps but no new graphics (other than the intermission screen) or sound effects. 

 

Version 1.1 changes -
 

Spoiler

 

Edits map 1's final room, removing three pinkies

Edits map 2's second room, removing zombiemen and a minor tweak to the placement of the demons

Fixes a linedef in map 6 to prevent softlocking the map

Edits ceiling height in map 7 in the exit room to align textures better

Fixes an issue with the red door in map 9

Edits map 11 to remove some cells and add some more rockets

 

 

Afterburn.zip (old)

Afterburn_v1.1.zip (final release)

 

idgames page - https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/afterburn

 

Screenshots - 

Spoiler

doom00.png
doom02.png
doom04.png
doom05.png
doom06.png
doom07.png
doom09.png
doom12.png
doom15.png
doom16.png
 doom17.png
doom22.png
doom23.png
doom25.png
doom26.png

 

RRM (Rocky's Random Maps) post - 

Spoiler

 

 

 

Afterburn_v1.1.zip

Edited by RockyGaming4725 : Added idgames link

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