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Senor Cacodemon

First Doom Experience: Freedoom?

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My first actual doom experience was freedoom phase 2, and I still love the game. I don't know why but whenever I launch up the game and here the first midi, it just makes me feel a nostalgic type of sad because of how far I have dove into doom ever since I first played the game. I say that I am blessed to ever be brought into this community or ever even play doom, even freedoom. Thanks community for existing and bring a happy smile to my face everyday!

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My first experience with Freedoom was in 2006. Back then it was not even close to what it is now. I think that version of Freedoom is crap when you compare it to newest version. Current version of Freedoom is actually very good and really fun to play.

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yeah my first time playing Freedoom was in 2007, probably the same-ish build that DoomBoomer is talking about. I only really remember that it seemed like a pale and unfinished imitation of doom. i was off the face of planet earth from 2008 to 2021. i rediscovered it last year and it is awesome now. i now play most wads with Freedoom iwads instead of doom, even though i have all the gog versions of the official games. I think the textures of Freedoom are almost universally better. The enemy sprites could use some work in places, specifically the awful boots on the human sprites, the brain-seeking zombie arms on the pistolguy, and the weird pain* bird robots. i like that it has become it's own thing. there is some cool changes potentially coming to some enemies down the pipeline, according to the prs on freedoom github and some of the stuff i saw ppl discussing on the discord. i personally love the new barney the dinosaur for the baron and the octopusdroid for the rev. music is hit and miss. i don't like the slow atmospheric crap that is used in some levels (i don't like it in orginal doom either) i much prefer the fastpaced punk/thrash/metal vibe for killing stuff. i eagerly await a new fist for punching.

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My first real experience with the Doom engine was Freedoom: Phase 2. This was back in 2012, I think. I distinctly remember playing version 0.9, perhaps earlier. The sprites have come a long way, but I'm especially impressed by the quality and detail in the maps, even compared to the original Doom/DoomII map sets. I almost exclusively use the Freedoom IWAD to play mods from the idgames archive; the assets are just very good and aesthetically pleasing.

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My first experience of Freedoom was "Wait, what is this??? Is this Doom???" probably around 2012 when i tried to find some games for Linux and found Skulltag+Freedoom package.

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I think my first Freedoom experience was somewhere around 2019-2020. Specifically Phase 2, but it must have been an old version. I vividly remember this map set in some sort of mining facility with some ankle deep water, and this castle map with some room-over-room trickery.

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Posted (edited)

My First Freedoom Experience was Freedoom on Mobile Because I Just Google Them On Google Play Because A Youtuber Played It

Edited by DENTYZ

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The first time I played Freedoom it was packaged with the Goldeneye Doom TC. I think this was around 0.3 or 0.4. I hadn't played the actual Doom 2 at that point, so I was confused by the placeholder levels and graphics that were apparent at that point in the project's history. Still enjoyed it though.

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I played it a little bit on my phone, which was... fine.

It's a cool project and I love that it has grown into its own identity. But I am conflicted because I kinda wish that it didn't have to exist in the first place... the IWADs should be free at this point.

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