Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Lutz

Testing Required :: Doom II GZDoom 4.7.1 - Gameplay & Construction Tips

Recommended Posts

First of all: @dew better be available :)

 

I'm in search of a few folks to run through a single Doom II GZDoom level.  As my first foray into UDMF, this was very much a learning experience as I played around with slopes and dynamic lighting, so in addition to the normal error checking and game-play commentary, I am also looking for folks who might be willing to critique the actual construction of the level itself.  I'm most interested learning ways I could optimize either the build process or the rendering (i.e. using Slope Things instead of vertex offsets in certain instances, should that matter), and would also like to learn what GZDoom options people use by default (or necessity) that may cause issues with the gameplay or visuals.

 

Shoot me a PM and/or respond here if interested.

 

Screenshot_Doom_20220311_205604.png

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×