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InterdimensionalInterloper

Custom Obstacle Help

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I have a DECORATE script and sprites for some obstacles I want to include in the megawad I am working on. But how do I get GZdoom builder to recognize them? I know they work, I can even summon them within the game. However, the editor does not recognize them..

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Unless the actor has a 'Editor number' assigned to it, the editor won't acknowledge it.

 

example------------

Actor Chair1 27000

 

The '27000' above is the Editor number, the actual number can be anything between 1 and 32767, as long as something else isn't already using that number.

 

This should help. https://zdoom.org/wiki/Editor_number

Edited by horselessheadsman

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I figured it out, at first I found I could just replace the dead lost soul, dead cacodemon and dead imp decorations with them.. And than I found the editor wasn't even running under zdoom.. Zdoom registered them automatically. I expect they should appear with most if not all modern ports.

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