InterdimensionalInterloper Posted March 16, 2022 I have a DECORATE script and sprites for some obstacles I want to include in the megawad I am working on. But how do I get GZdoom builder to recognize them? I know they work, I can even summon them within the game. However, the editor does not recognize them.. 0 Share this post Link to post
horselessheadsman Posted March 17, 2022 (edited) Unless the actor has a 'Editor number' assigned to it, the editor won't acknowledge it. example------------ Actor Chair1 27000 The '27000' above is the Editor number, the actual number can be anything between 1 and 32767, as long as something else isn't already using that number. This should help. https://zdoom.org/wiki/Editor_number Edited March 17, 2022 by horselessheadsman 1 Share this post Link to post
InterdimensionalInterloper Posted March 21, 2022 I figured it out, at first I found I could just replace the dead lost soul, dead cacodemon and dead imp decorations with them.. And than I found the editor wasn't even running under zdoom.. Zdoom registered them automatically. I expect they should appear with most if not all modern ports. 0 Share this post Link to post