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Known lost WADs of our history?

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Posted (edited)
On 4/11/2022 at 10:30 PM, Wadmodder Shalton said:

Betray.wad - well at least the original 1995 unaltered standalone release of MAP33 Betray from the original Xbox version of Doom II included in the ports of Doom 3 Limited Collector's Edition and Resurrection of Evil. There is no evidence of this map ever having an official standalone prior to 2005, as no official source prior to 2005 has ever been found in any form.

I found betray.wad in my Shareware Cds Collection




Timestamp: 02/28/1995


MD5: b449ad1d43932287c19907790ef49a7d


SHA1: db1c38df765aab9dec4cf49508b93e7a2c158804


CRC-32: 60a8e06c


Source: 500 MB Nyheder Direkte Fra Internet, CD2





Edited by thestarrover

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13 minutes ago, thestarrover said:

I found betray.wad in my Shareware Cds Collection




Timestamp: 02/28/1995


MD5: b449ad1d43932287c19907790ef49a7d


SHA1: db1c38df765aab9dec4cf49508b93e7a2c158804


CRC-32: 60a8e06c


Source: 500 MB Nyheder Direkte Fra Internet, CD2

Could this be it.

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1 hour ago, Wadmodder Shalton said:

@thestarrover is that the real original release of Betray with it's correct compile date?

The timestamp, 02/1995, matches the one mentioned in the betray.txt file included with xboxspec.zip. The map is aesthetically slightly different, there are more enemies and the doors are ummarked. I could not find any details on this level online, however the cd in which I found the map was published in 1995 (according to archive.org). I'm not an expert on these things, but I think there's a lot of chances it's the original version.

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Posted (edited)

A few lost projects that I was involved in back in the late 90s. There are a few others, which I'll try to get around to documenting in the near future.


Doom Resurrection (full version) - an early ZDoom megawad, started around March/April 1998. The only two level designers signed up were Tommie Quick and myself. I believe Tommie had to cut things short for RL reasons, and ended up releasing just the first five levels. I had some preliminary work done on a boss map at the time, which was going to be called something like Lair of the Traitor. There's a note that Tommie was making a level called Chemical Works, but I don't know if this was renamed for the release or was a sixth map he was working on. The original storyline was quite different than that used in the five level release:




After the previous invasions of hells minions, the governments on earth could no longer deny the existence of extra-terrestrial life. Slowly but surely, the alien races that the government had known about were slowly introduced into society. After a few years, the earth, and the surrounding solar system, became a central point for alien activity.


In order to control this activity, the governments on earth set up a special force called the ECF (Extra-terrestrial Control Force.) Many of the earth's finest space marines and soldiers were enlisted into this elite force. One of which, was the highest of them all. The marine known throughout the world as the man who single handily saved earth from everlasting chaos & destruction. That man is you. The space marine that beat the forces of hell many times before.


The ECF was set up. Agents (as they had now become known) were placed throughout the entire solar system and also on a small number of planets just on the outer perimeters of the solar system. Any illegal and unknown alien activity would be quickly detected and controlled. The new system was then classified as safe.


Under the control of you, the system began to work. Many attempts were made to enter the solar system by other non sanctioned extra-terrestrial species but these were soon controlled. The ship in which they were travelling would either be shot down or tracked until it landed where the offending alien entities would be tried and either killed or sent back to the galaxy from whence they came.


The UAC had been closed down and in most minds, had been forgotten. New companies took over the UAC's functions. Core, a large company set up to develop new weapon technology began to dominate the industrial economy. Its founders set up huge new factories to cope with the demand for its goods. All in all, everything was going well.


Until one day, something went wrong. Something went very wrong. The one thing that human society had forgotten, the one weakness it had overlooked, was about to become its downfall.



Doom Episode 5 - started somewhere around September 1999, and died a death in September 2001. It looks like only 1 complete map was ever made for this, by Martin Schultz. I have three other very early WIP maps, one by DiSTuRBeD and the other two by myself. One of my maps was going to be a mashup of re-textured parts of Doom 1 levels, which funnily enough ended up being the concept behind KDiZD's super secret level (I can't remember if this is just coincidence or I proposed the idea based off E5). Obviously the texture wad for this project has been with the community for quite a while.


Perfect - started around March 1999 as a project loosely inspired by the Darkening, and later morphed into an unofficial Darkening Episode 3 when Ola Bjorling joined the team to provide a brand new texture .wad. I have a few WIP levels for this, but unfortunately they all use a pre-Ola texture .wad which I appear to have lost. Many (but certainly not all) of the textures made by Ola ended up in OTEX years later. I have the storyline for this project, too:




It's been over six years since the first invasion.  You've been through moon bases, half destroyed cities, alien worlds,
even hell itself.  But at last it all seems to be over...


Earth is still being rebuilt, its population having returned from the Jupiter space station that they fled to when Earth itself was over-run by hellspawn.  Now is a time of co-operation and peace amongst mankind. You yourself are helping to rebuild your home city, where the portal connecting Hell to Earth was opened, although initially you had been stationed on Mars in case of a new invasion.


However, the task of attempting to return Earth to its former glory has used up a lot of resources.  Even the UAC, with its dozens of mining colonies, are unable to keep up with the demand.  It is decided to send a couple of the enormous ships that the Earth's population were evacuated in back to the Jupiter space station, as a lot of useful machinery was left behind there.


And that's when it started again.


Three weeks went past.  Nothing was heard from either of the ships during that time.  Some feared the worst, others suspected that the old ships had merely got problems with their communications equipment.  You knew what had happened.  They were back.


You were contacted by the military shortly afterwards.  Being one of the few survivors of an encounter with the hellspawn, you had been deemed an "expert" on the matter of killing hellspawn several years ago.  The played you a message that one of the ships had managed to get through.


"...oh god!...everyone dead, dying or worse...zombies...other ship destroyed...I'm...few left...Captain died three days ago...bit him in too...please, help us!...jesus, what the hell is that?!?"


There was no doubt in anyone's mind.  You were sent to the nearest shuttle launch pad and boarded the fastest shuttle they had.  Once more unto the breach...


Edited by NiGHTMARE

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Update the list with other known lost/missing WADs. I really didn't expect there to be so many lost WADs! There are considerable portions of history that never saw the light of day, including ambitious projects that probably would have had an iconic reputation if they had come out.

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Posted (edited)

The original first release of Alien Vendetta with the self-extracting installer.

It is mentioned in this 2001 post by @Linguica. Unfortunately that version was almost immediately replaced with the the well known av-extracted.zip release. It seems impossible to find anywhere.

Edited by thestarrover

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I think about Sigvatr's Hell Superior from time to time for some reason:

Likely no more than 2 maps were made and the screenshots are gone now. Another thread appeared 5 years later with a YT video (that is now also gone)


Not much to go on unless anyone knows if anything surfaced anywhere outside Doomworld or the 2 levels survived somewhere.

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On 3/22/2022 at 5:23 AM, Dyshoria software said:

i whould say tear.wad a wad made by Eric Harris (yes that one) that never got released or got finished

I saw a YouTube video of it being played, particularly the rumored columbine map. If that video was a hoax? I got no clue. 

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Hopefully these haven't been mentioned already


  • Darkwave1-4 and 6-16 (only 5, 17, 24, 32 and the sodfinal maps are accounted for)
  • Early versions of sunder.wad, when there were less than ten maps and they were in a different order.
  • Dark Plutonia
  • Several early maps from hexen (and possibly a whole hub) were erased and replaced iirc
  • Whatever existed of the Doom64 sequel
  • If we're naming WIP things that never materialised (like kdikdizd) I'll put in a mention for Necromantic Thirst, Kama Sutra 2, Scythe X...

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Posted (edited)

Two of the lost works by the creator of Hell Revealed.


Yonatan Donner's Deathmatch Collection (YDDMT.ZIP)

Escape from Hell (YDHLESC.ZIP)


These don't appear to have survived in any form unless both were included in old Shareware or Shovelware CD-ROMs in the mid to late 1990s.

Edited by Wadmodder Shalton

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On 3/25/2022 at 4:06 PM, Wadmodder Shalton said:

Doom X: a planned MegaWAD designed for Zdoom (and later GZDoom) that started off under the title The Last Marine. It would've been 32-levels long and added in new monsters and later in development new weapons. The YouTube channel and ModDB page is still available, but the official website has never been updated since 2016, and appears to be partially offline and/or inaccessible, with the only way to access it being the Wayback Machine. I guess the author lost interest in making the mod or didn't want to extend the time or resources to transfer code over to ZScript.


As far as we know, only a couple of assets would be released separately in one form or another. For example, the Flesh Wizard and Loper (the latter being based on an enemy from Return to Castle Wolfenstein) were uploaded to Realm667's beastiary repository, while others would be released elsewhere. As another example, the Angel of Death enemy appeared in ZDCP2, the Succubus and Trite enemies were made available on the ModDB page, and the infamous Gangsta Grosse was made available for years complete with a test map, but that's really more of a proof of concept of a boss fight for the latter enemy than anything else.


It's a real shame that Doom X never materialized beyond a few concept videos and screenshots, but it really would've been over the top and very fun.

We may never have Doom X, but we do have a beta version of The Last Marine.


Some time ago I was talking to @wildweasel about old WADs, when he pointed out that the very first megawad he played was not available on the /idgames archive. The name was "The Last Marine" and very little information about it is available online, and no download link I could find. However, it was available on a PC Gamer cover disk back in 1996-1997, and once tracking down the specific one (Disc 3.4, July 1997, with Curse of Monkey Island on the cover, found on archive.org), weasel found the megawad:



The text file goes as follow:



<><><><><><THE LAST MARINE><><><><><>

---This is the mother of all wads with new textures,
new levels and different skies.  This wad is about 50%
finished and should be finished around the year 1998.
This wad contains the hardest and baddest levels in DOOM
that I have created my self and awsome textures I have
also created using cut&paste from differnt texures.  The
only problem is that there are no new monsters,flats and
the levels right now are kinda outta order but I'm still
working on them.  It also contains two new secret levels
except I just started on the second one,  which is
supposed to be NOLAN HIGHSCHOOL.  

---The story is just about Corporal Flynn Taggart fight-
ing evil mutant monsters from hell again except this
time the main boss is even meaner than the boss in DOOMII.

---Like I said the levels are all out of order right now
but here are the levels that are in the WAD.  1,2,3,4,5,6
,8,9,10,11,I think 12,15,16,30,31 and 32.  ENJOY


No author name is provided, though due to Doom X we know the author is Melvin Flynt, who also created some custom enemies in the late 2000s. He has since gone inactive in 2014 or so. But here are some screenshots of The Last Marine, which began development in 1996 according to Flynt's website:




Not bad for 1996-1997. While not finished, it has remained in almost complete obscurity over the years and I think some people here would enjoy rediscovering it. :) Hopefully Flynt will come back one day and finish Doom X as well...

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Posted (edited)

The much earlier pre-shareware beta versions of Doom between June and November 1993 as depicted in the preview screenshots released in late 1993.


id's official preview images:


Images sourced from the Doom Companion Edition:


Edited by Wadmodder Shalton

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Posted (edited)

The original standalone releases of certain deathmatch levels from the DWANGO PWADs from back in the day and the ones that appeared to had never got standalone releases outside of the DWANGO compilations.

A couple examples of PWADs are as follows:


Also got to mention is at least three lost deathmatch-only MegaWADs whose maps were used as sources for the majority of maps in the DWANGO series. These are PLAGUE.WAD, PLAGUE2.WAD and POGUE4.WAD.

Hopefully, @Doomkid can find answers to the mystery of these PWADs. Also, @Doomkid should update the map list on the DWANGO article for DoomWiki to include the recent PWAD sources that I've found, which can be found on the second page of my project where I disassemble various compilation PWADs from the mid-1990s up until the late-2010s.

Edited by Wadmodder Shalton

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I have a couple of those single-maps saved somewhere, I’ll look for them. Also just to clarify, Dwango5 Map23 for example being attributed to FRAGFEST.wad is incorrect - it’s PIZZA.wad: https://www.wad-archive.com/wad/Death-to-Venus


I’m thinking someone may have edited it slightly and re-named it before Aikman found it and added it to Dwango5. Similar to how Map12 comes from NEWWEST.wad, which was just a re-named and slightly modified version of PAR-002C.wad. 

As far as SEMFINAL.wad and SEATTLE.wad go, fodders (an oldschool UK deathmatch fan who has been gone for years) mentioned it in a 2006 post in this thread: https://forums.zdaemon.org/viewtopic.php?t=7903&amp;postdays=0&amp;postorder=asc&amp;start=0


There’s an issue of PC Zone from 1995 that talks about the wad and tourney: https://archive.org/details/PC_Zone_32_November_1995


There’s also an old UseNet thread about it: https://groups.google.com/g/rec.games.computer.doom.playing/c/xAigFbuwpTs


Even though it’s just a Map01 edit, with all this (albeit old) documentation and popularity in its day, I’d be surprised if there’s not a copy out there waiting to be found.

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Posted (edited)

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Posted (edited)

@Wadmodder Shalton  as promised here’s what I have managed to find in the four wads you requested. 


Fetaldm5 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/fetaldm5.zip

Fs01 - https://www.wad-archive.com/wad/19b741ec483a0f5457c2cf707d1e8e6e84ae67a2/download/fs01.wad


Jibbie4 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/j-l/jibbie4.zip

Effigy3 - download here effigy30.zip downloaded from Channel 1 File Library in April 2005. 


Deranged - 


Sabotage - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/s-u/sabotage.zip

Abraxas - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/a-c/abraxas.zip

Uno - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/s-u/uno.zip

No_exit2 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/m-o/no_exit2.zip

Bacardi1 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/a-c/bacardi1.zip

Schizoid - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/s-u/schizoid.zip

Loc7 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/j-l/loc7.zip

Evileden - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/evileden.zip


Fptemple - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/fptmpl.zip

Gigakill - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/g-i/gigakill.zip

Enigma - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/engmawad.zip


Edited by Doomlover77

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Posted (edited)

Here’s some of the hard to find wads from the Dwango wads. 


Super1 - https://www.wad-archive.com/wad/6be499c8577459fc84182412322a5e4f30d75b9a/download/super1.wad



Bill - https://www.wad-archive.com/wad/94a392f9287a6a7a2b4728227c550280da2705f4/download/bill.wad

Terror - https://www.wad-archive.com/wad/a817bfe34d4a473be6b7651ddb9a6fb23d2cc83f/download/TERROR.WAD



Mega - https://www.wad-archive.com/wad/afeb0eb29364f7c170177bb1d4b369dc8157ed4e/download/mega!.wad

KCE - https://www.wad-archive.com/wad/f3c9c50016486d35acf0dec0188b6543e80b866d/download/kce.wad

Gad002 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/g-i/gad002.zip

J_room3 - https://www.wad-archive.com/wad/e2cb9bd0dadc9e270bcc2365551369864b4ed312/download/j_room3.wad



Ss-map1 - https://www.wad-archive.com/wad/d6f7d47e5f76ba359206946d22758e570f75fd02/download/ss-map1.wad
Newwest - https://www.wad-archive.com/wad/d53d5e5098e5b6dba8e22239c0e239e1e8ca0927/download/newwest.wad

Bill2 - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/a-c/bill2.zip

Frag4ev1 - https://www.wad-archive.com/wad/432fd74adc870997b1441a9cdbe5f4aab8f72ff1/download/frag4ev1.wad


Magus - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/m-o/magus.zip

Stadiums - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/s-u/stadiums.zip

Genocide - https://www.wad-archive.com/wad/7caa7e95da4478d6a654c74ac383d8b7332fe975/download/genocide.wad



Praxus - https://www.wad-archive.com/wad/41f42692984f8998a7eaa3fb90148f9164d0440a/download/PRAXUS.WAD



Admortem series - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/a-c/admortem.zip

Optimus - https://www.wad-archive.com/wad/ca6233d3093274172c84b5255675a2368e8da662/download/OPTIMUS.WAD

Waterpit - https://www.wad-archive.com/wad/b1c6c1c9cde5c27d037938f4fb68bb7c5910dade/download/WATERPIT.WAD

Equinox - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/equinox.zip


Bware - https://www.wad-archive.com/wad/c23309693f8f6c245b31f2151934185ac4cf5d79/download/BWARE.WAD



Deranged - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/deranged.zip

Icedeath - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/g-i/icedeath.zip

Superdm - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/s-u/superdm.zip

Westdeth - https://www.wad-archive.com/wad/9daa2488a3337c7654180bf4d73b1a291a2e188b/download/westdeth.wad

Austin01 - https://www.wad-archive.com/wad/0617e54f20d558db52f6c38f24932765ac007850/download/austin01.wad


Oldwest - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/m-o/oldwest.zip

Newwest - https://www.wad-archive.com/wad/d53d5e5098e5b6dba8e22239c0e239e1e8ca0927/download/newwest.wad

D00pid - https://www.gamers.org/pub/games/idgames/levels/doom2/deathmatch/d-f/d00pid.zip



Iceman1.wad - no download link, sorry !



Allnew01 - https://www.wad-archive.com/wad/a947446cc3f7704fa19b2bd48c22072bed361bb5/download/allnew01.wad

Killem1 - https://www.wad-archive.com/wad/c87097aa7bbb546007e896dcf3b5b898454b23f9/download/KILLEM1.WAD

Deathpit Aka Walt - https://www.wad-archive.com/wad/0f96f57e7cf43dfcba6b407832add70af7b9eb99/download/deathpit.wad

Darkpass beta version - https://www.wad-archive.com/wad/dcaed05f87f1c87d2d8a54d26254f07b0e8adb77/download/DPBETA.WAD



Ramtag2 - https://www.gamers.org/pub/games/idgames/deathmatch/deathtag/ramtag2.zip

Dwang_01 - https://www.wad-archive.com/wad/8b2913c64087334a2a3376913b2cb047a1388b34/download/dwang_01.wad

Judas22 - https://www.gamers.org/pub/games/idgames/deathmatch/deathtag/judas22.zip

U_dtag - https://www.gamers.org/pub/games/idgames/deathmatch/deathtag/u_dtag.zip

Mountkng v2.0 - https://www.gamers.org/pub/games/idgames/deathmatch/deathtag/mountkng.zip

Ramtag3 - https://www.gamers.org/pub/games/idgames/deathmatch/deathtag/ramtag3.zip

Hope you enjoy these wads. @Doomlover77 

Edited by Doomlover77

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On 4/21/2022 at 8:58 AM, Grain of Salt said:

Hopefully these haven't been mentioned already


  • Darkwave1-4 and 6-16 (only 5, 17, 24, 32 and the sodfinal maps are accounted for)
  • Early versions of sunder.wad, when there were less than ten maps and they were in a different order.
  • Dark Plutonia
  • Several early maps from hexen (and possibly a whole hub) were erased and replaced iirc
  • Whatever existed of the Doom64 sequel
  • If we're naming WIP things that never materialised (like kdikdizd) I'll put in a mention for Necromantic Thirst, Kama Sutra 2, Scythe X...

Darkwave0000 is still active on French Doom Community, I think you can just ask him for them, with the help of translators I guess.

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On 4/21/2022 at 8:58 AM, Grain of Salt said:

Early versions of sunder.wad, when there were less than ten maps and they were in a different order.

Oh, suddenly remembered something. CFD has  discussed Sunder since its original release. Maybe there are people who still have the beta version of the maps.


Don't worry about Necromantic Thirst. It's still in development and I've seen some very promising screenshots. (Layout etc) And Wilou said he is making gigantic maps. ;)

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