Marisa the Magician Posted March 27, 2022 I still think that as far as superweapons go, probably one of the most effective and efficient at its job is the Redeemer from Unreal Tournament. Massive area denial, and of course, it does come at the cost of you potentially getting caught in it if you don't keep your distance. I'm not really a fan of superweapons without drawbacks, because it makes them feel cheap, they become a "get out of jail free" card. 1 Share this post Link to post
D.Vile Posted March 27, 2022 I am surprised no one in this thread has mentioned Heartland's Cluster Bomb Launcher. Its large area of effect and explosive damage makes it great for crowd control, while not rendering the Rocket Launcher obsolete due to its significantly higher ammo consumption. And unlike the BFG, it does have the obvious drawback of being too dangerous to use at close range. 0 Share this post Link to post
DarkIceCyclone Posted March 27, 2022 The tweet spammer. When used, it fires the dumbest tweets at the hellspawn stunning and stupifying them to the point that they become friendly to player and devour each other instead. Joke comment aside, i believe a tracer plasma gun would be the main replacement. A weapon that locks targets, ioenizes the gas on it's path and the shoots a 180 degree arc of lightning rays at near lightspeed rates. Similar to christmas gun, but a lot more accurate and damaging thanks to it's rapid rate of fire and inability to miss, (but getting intercepted). Probably blue or purple rays, as it would ignite mostly oxygen or nitrogen atoms. However if there is anything in doom theme that could help you get out of a pinch, it is not a weapon, it is a device, most likely a device that would rapidly heal you while giving an adrenaline buff 0 Share this post Link to post
ax34 Posted March 27, 2022 Boss Grinder: it's like 4-barrel Gatling's meatgrinder but each barrel is replaced with Doom weapon: one with pistol, one with super shotgun, one with rocket launcher and one with plasma rifle. 0 Share this post Link to post
BobRanger Posted April 9, 2022 Question from thread title: How would you make a Doom Superweapon? Answer: Just like the ones I made. https://ufile.io/ajrsn7pc Download file (100mb) includes: 1) ZDoom.exe and associated files - 5mb 2) Sergeant Mark IV's Brutal Doom v21.pk3 - 85mb 3) Freedoom Phase 2.wad - 28mb 4) Neodoom.wad - 33mb 5) Ultimate-Brutal-Doom-Weapons-Upgrade.pk3 - 1.6mb Download unzip and play game. Notes: 1) The original Brutalv21.pk3 file has NOT been modified. All changes were made using the file Brutalv21weps.pk3 2) Duke pistols, Black Tail pistols and explosive bullets were imported from Mr. Don Ramon's Duke Nukem 3D Weapons & Monsters v1.0b 3) The Railgun (2nd weapon in slot #5) is now a superweapon. 4) The Super Shotgun, Assault Shotgun and Rocket Launcher in slot #9 are now superweapons. 5) Rocket Launcher (slot #9) shoots Tank Missile #1. 6) Assault Shotgun (slot #9) shoots Tank Missile #2 7) Tank Missile Actors are located in original Brutalv21.pk3 Explosives.txt file and were also modified because they didn't work like I wanted them too. Among other things Sergeant Mark IV made them "seeker" missiles which means after being launched they would veer away from intended target and strike one of opportunity. 8) Except for the Shotgun and Super Shotgun (slot #3) the weapons reloading animation has been removed. p.s. Familiar yourself with weapons by playing Neodoom level #16 because it starts off fairly quiet with only one guy shooting at you. Most of the Neodoom levels I selected take place in cities. My favorite is level #12 where you have to fight your way to the end of the road then this huge fortress appears and the fortress surrounds a soccer field arena! Also: I originally posted this at Moddb and it got about 30-40 downloads a day. After the total number of downloads reach 1,500 I deleted the file because only one person was considerate enough to say, "Nice mod thanks." The other comment was, "Doesn't work with GZDoom or LZDoom." 0 Share this post Link to post
St. Mildly Annoyed Posted August 29, 2023 I would give the rocket launcher a similar treatment as the shotgun with the super shotgun. The Micro Missile Cannon, a weapon that consumes 5 rockets per shot for a 500 damage, makeshift trident d5 at a 9th of the size with 2.5x the blast damage radius of an average rocket. The design of the weapon would be a cross between and 0 Share this post Link to post