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Drywtler

(GZDoom) Skyboxes don't render properly in Hardware Accelerate mode

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I can't remember when this started to happen but it's awful to watch and I don't know how to fix it.

Is there a command or a setting I haven't checked yet?

 

I'm playing on GZDoom v4.7.1 with Render Mode set to Hardware Accelerate on Vulkan, OpenGL did the same thing.

xLKg5EE.png

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You have to post your map, the screenshot doesn't tell much. The only guess I can make is that for some reason your map does not use horizons at its outer edges.

 

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I'm using a laptop, an Asus X541NA-GO012T to be exact

Intel(R) HD Graphics 505
Windows 10 Home Single Language 21H2

The only things I am able to configure in their Graphics Panel are Antialiasing (MSAA or CMAA) and Anisotropy Filtering. Apart from screen brightness, gamma and stuff, that's all...

If it's of any use, I've made a google drive folder with a dxdiag text file, my gzdoom ini file, and a screenshot of that graphics panel window i'm talking about

Edited by Drywtler : fixed the url

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Have you tried switching between OpenGL and Vulkan? I think your GPU should be capable of handling Vulkan.

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47 minutes ago, Graf Zahl said:

Have you tried switching between OpenGL and Vulkan? I think your GPU should be capable of handling Vulkan.

 

I believe they have already tried that (see OP)

 

@Drywtler What about trying OpenGL ES. Intel's iGPUs tend to be behind Nvidia/AMD when it comes to supporting modern APIs.

 

Also I may be wrong as I have not played the mod, but judging from the screenshot, the only issue I am seeing is the black walls/barriers in the distance. I would also suggest to try different sector lighting modes. That screenshot looks to me that the lighting mode is set to "build", which in all honesty sucks.

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9 hours ago, Graf Zahl said:

I think your GPU should be capable of handling Vulkan

It does and runs way better than OpenGL, OpenGL ES is a bit faster but not as Vulkan
 

8 hours ago, ReaperAA said:

I would also suggest to try different sector lighting modes

I tried that, no change...
 

8 hours ago, ReaperAA said:

What about trying OpenGL ES

Neither this one helped, but something changed when doing it that i don't know if it's related or not...

This a normal looking sky right? You notice that little square at the top, that's how it looks on OpenGL ES
Y7crHaq.png

 

OpenGL/Vulkan on the other hand makes the sky look like this (the little square at the top has a triangle inside). Other maps have the same problem

Spoiler

T3HQooD.png
af5YkxV.png

 

I hoped it was only a mod issue, but no, it does it on doom too.

Spoiler

 

C2WDSWD.png

It's not always visible though
cd8HGjZ.png

 


More examples

Spoiler


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EcddAKa.png

g9ZNuIG.png

EWyHd78.png
T9k3EST.png
6OJhhb0.png

U77BOEX.png
eDM573k.png

 


In conclusion, my gpu sucks lol

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