Drywtler Posted May 10, 2022 2 minutes ago, Paf said: Sooo... UDB crashed and corrupted the wad (I even looked in the TEMP directory, no actual working wad there) so I have to restart progress. I'm working on detailing the beginning area a bit more again, here's an image: Did you try to open the .backup files? 1 Share this post Link to post
Paf Posted May 10, 2022 1 minute ago, Drywtler said: Did you try to open the .backup files? Yes, I renamed them to .WAD and then opened them, sadly it was a really early version. I did find a temp file that UDB did recognize, but it was blank, with no actual map. Thanks for trying to help though! 1 Share this post Link to post
Codename_Delta Posted May 10, 2022 12 minutes ago, Paf said: Sooo... UDB crashed and corrupted the wad (I even looked in the TEMP directory, no actual working wad there) so I have to restart progress. I'm working on detailing the beginning area a bit more again, here's an image: Ouch. Looks like one of Knee Deep In The Dead's better maps, namely E1M4, I can't remember it's name but Kitchen Ace is one of the reasons why I like E1M4. 1 Share this post Link to post
ThatKidBobo Posted May 10, 2022 (edited) This is gonna be good I hope Edited May 10, 2022 by ThatKidBobo 10 Share this post Link to post
Hitboi Posted May 10, 2022 (edited) 3 hours ago, ThatKidBobo said: Well since Thatonespymain is gone, I kinda want to take the slot, but I don't know if I should because I have an extremely busy month waiting for me. Considering that Codename_Delta suggested both of us to do a collab on the slot of Map04, would you agree to do it? Or take the slot/lend me the slot? 0 Share this post Link to post
ThatKidBobo Posted May 10, 2022 Just now, Hitboi said: Considering that Codename_Delta suggested both of us to do a collab on the slot of Map04, would you agree to do it? Or take the slot/lend me the slot? I think doing a collab is the best option. 1 Share this post Link to post
DiR Posted May 10, 2022 I made a small addition to the level names that you see in the start of levels, they now include the names of the authors below the level titles. For maps that don't have a map name yet I haven't made graphics for, but the existing maps as well as maps that aren't finished yet but have a confirmed name are included. I also made an update to the credits text file to reflect some of the changes so it should just be a quick drag, drop & replace job to add it onto the next version of the compilation. Here's an example of how they look ingame. Download: LevelNames.zip 4 Share this post Link to post
ThatKidBobo Posted May 10, 2022 2 minutes ago, DiR said: I made a small addition to the level names that you see in the start of levels, they now include the names of the authors below the level titles. For maps that don't have a map name yet I haven't made graphics for, but the existing maps as well as maps that aren't finished yet but have a confirmed name are included. I also made an update to the credits text file to reflect some of the changes so it should just be a quick drag, drop & replace job to add it onto the next version of the compilation. Here's an example of how they look ingame. Download: LevelNames.zip Very nice! 1 Share this post Link to post
Codename_Delta Posted May 11, 2022 13 hours ago, DiR said: I made a small addition to the level names that you see in the start of levels, they now include the names of the authors below the level titles. For maps that don't have a map name yet I haven't made graphics for, but the existing maps as well as maps that aren't finished yet but have a confirmed name are included. I also made an update to the credits text file to reflect some of the changes so it should just be a quick drag, drop & replace job to add it onto the next version of the compilation. Here's an example of how they look ingame. Download: LevelNames.zip I honestly do think that the font used in the status bar would look good for the font used for the map authors' names, but either way it looks good. 0 Share this post Link to post
DiR Posted May 11, 2022 59 minutes ago, Codename_Delta said: I honestly do think that the font used in the status bar would look good for the font used for the map authors' names, but either way it looks good. It's possible, although since I used an online doom font tool to make the text I would have to manually place every letter for everything. The statusbar was only a couple letters so I thought it was manageable enough but I didn't feel like putting a ton of effort into manually placing each letter for something the player only sees for a couple seconds between levels. 0 Share this post Link to post
Codename_Delta Posted May 11, 2022 5 hours ago, DiR said: It's possible, although since I used an online doom font tool to make the text I would have to manually place every letter for everything. The statusbar was only a couple letters so I thought it was manageable enough but I didn't feel like putting a ton of effort into manually placing each letter for something the player only sees for a couple seconds between levels. Ye, that makes sense. 0 Share this post Link to post
Frost-Core Posted May 11, 2022 On 5/10/2022 at 8:21 PM, DiR said: I made a small addition to the level names that you see in the start of levels, they now include the names of the authors below the level titles. For maps that don't have a map name yet I haven't made graphics for, but the existing maps as well as maps that aren't finished yet but have a confirmed name are included. I also made an update to the credits text file to reflect some of the changes so it should just be a quick drag, drop & replace job to add it onto the next version of the compilation. Here's an example of how they look ingame. Download: LevelNames.zip Why arent both MAP02 and MAP13's titles added? 0 Share this post Link to post
Codename_Delta Posted May 11, 2022 Just now, Frost-Core said: Why arent both MAP02 and MAP13's titles added? They are. 0 Share this post Link to post
DiR Posted May 11, 2022 (edited) 6 minutes ago, Frost-Core said: Why arent both MAP02 and MAP13's titles added? MAP02 is the one on top lol The CWIL names are counted starting from zero, so everything's indented by one (MAP01 uses CWIL00, MAP02 uses CWIL01, etc.) 0 Share this post Link to post
Codename_Delta Posted May 11, 2022 (edited) 5 minutes ago, DiR said: MAP02 is the one on top lol The CWIL names are counted starting from zero, so everything's indented by one (MAP01 uses CWIL00, MAP02 uses CWIL01, etc.) "I Think" doesn't have one. It might have one but it doesn't seem to work. 0 Share this post Link to post
Frost-Core Posted May 11, 2022 (edited) 26 minutes ago, DiR said: MAP02 is the one on top lol The CWIL names are counted starting from zero, so everything's indented by one (MAP01 uses CWIL00, MAP02 uses CWIL01, etc.) it was a problem on my side, i loaded the doom 2 widescreen wad and with the latest TNMCP wad and for some reason the wads conflicted, so i put evevything and put the level names wads at the bottom and it seems to be working, just some good old zdl issues. TL;DR : put the level names wad at the bottom and the TNMCP wad at the top 0 Share this post Link to post
DiR Posted May 12, 2022 9 hours ago, Codename_Delta said: "I Think" doesn't have one. It might have one but it doesn't seem to work. What map number is "I Think" again? I might've put the wrong level number on it or something. 0 Share this post Link to post
Codename_Delta Posted May 12, 2022 1 hour ago, DiR said: What map number is "I Think" again? I might've put the wrong level number on it or something. Map 17 0 Share this post Link to post
DiR Posted May 12, 2022 59 minutes ago, Codename_Delta said: Map 17 I named the file wrong, it's supposed to be CWILV16 instead of CWIL18, I didn't notice the typo for a while. 0 Share this post Link to post
Codename_Delta Posted May 12, 2022 6 hours ago, DiR said: I named the file wrong, it's supposed to be CWILV16 instead of CWIL18, I didn't notice the typo for a while. Nice to see it worked out! 0 Share this post Link to post
Codename_Delta Posted May 12, 2022 (edited) 26 minutes ago, Frost-Core said: Anybody made a nice CREDITPIC? No, not yet. I'm coincidentally just turning on my laptop now, so I might be able to check it to see if there's anything good. well I had some good ones but all of them had the hud in them. Edited May 12, 2022 by Codename_Delta 0 Share this post Link to post
DiR Posted May 12, 2022 21 minutes ago, Codename_Delta said: No, not yet. I'm coincidentally just turning on my laptop now, so I might be able to check it to see if there's anything good. well I had some good ones but all of them had the hud in them. I had a CREDITPIC in mind but I'm waiting until everyone's maps and stuff are finalized because I wouldn't want to have to smush everything together if some people's names don't fit or if some people might drop out since there' still some missing maps. 1 Share this post Link to post
Codename_Delta Posted May 13, 2022 Just making sure nobody's mysteriously disappeared. 1 Share this post Link to post
Frost-Core Posted May 13, 2022 (edited) 3 minutes ago, Codename_Delta said: Just making sure nobody's mysteriously disappeared. Nope, no deaths so far. also involving the CREDITPIC we will just make it like id Software is but it is TNMCP is 0 Share this post Link to post
Paf Posted May 13, 2022 3 minutes ago, Codename_Delta said: Just making sure nobody's mysteriously disappeared. I think we're all alive for now... 1 Share this post Link to post
Frost-Core Posted May 13, 2022 1 minute ago, Paf said: I think we're all alive for now... *phew* no body got hit by archviles or something. 0 Share this post Link to post
Codename_Delta Posted May 13, 2022 Just now, Frost-Core said: *phew* no body got hit by archviles or something. Chaingunner: teleports behind you and turns you into swiss cheese Me: NANI????!!!!NANINANINANINANINANINANI 0 Share this post Link to post
knifeworld Posted May 13, 2022 42 minutes ago, Codename_Delta said: Just making sure nobody's mysteriously disappeared. I'm partially invisible!! Spoiler But for real, I'll help out some more with compiling when I have a bit more time. 0 Share this post Link to post
DiR Posted May 14, 2022 The fixes for version 4 of my map are gonna take a while, busy with some real-life stuff at the moment but I'm still around. 0 Share this post Link to post