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Codename_Delta

The Noobie MicroMap Community Project (A.K.A. Beyond Doom) (As finished as it can be)

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1 minute ago, Codename_Delta said:

Delete your disbelief...

As we are adding "Good Job".

 

Thank god it's not in the map 24 slot because I would of had words.

yes sir

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Just now, Codename_Delta said:

Delete your disbelief...

As we are adding "Good Job".

 

Thank god it's not in the map 24 slot because I would of had words.

still questioning how would MAP21 be accessed, is it another cheat joke?

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Just now, Frost-Core said:

still questioning how would MAP21 be accessed, is it another cheat joke?

Yes, but it's a meme map so it's acceptable.

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Just now, Frost-Core said:

still questioning how would MAP21 be accessed, is it another cheat joke?

Probably yeah, it would make it weirder I think  in my opinion.

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Just now, ThatKidBobo said:

Probably yeah, it would make it weirder I think  in my opinion.

Map 30 is now called "I don't Know"

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2 minutes ago, Codename_Delta said:

Map 30 is now called "I don't Know"

When did we get a map 30 wait a minute

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Just now, ThatKidBobo said:

When did we get a map 30 wait a minute

It's where I think was originally supposed to be but I never finished that version.

 

And I decided after I finished I Think that I would just make it into something to be there, and changed it up a bit by making it so that the barrels kill you and Johnny Romero heads.

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I am indeed working on a standalone GZDoom map rn, and just found out that stealth enemies (if you've played The Civvie-11 Massacre's map 15 then you've seen them, they are invisible and only fade in when they attack, go into their pain state or die) have a unique kill line thing. Example: Codename_Delta thought he saw a hell knight

 

 

Yes I did indeed use a stealth arch-vile.

Edited by Codename_Delta

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3 hours ago, Codename_Delta said:

It's where I think was originally supposed to be but I never finished that version.

 

And I decided after I finished I Think that I would just make it into something to be there, and changed it up a bit by making it so that the barrels kill you and Johnny Romero heads.

Yes, I think was originally supposed to be in the Map 30 slot...

and then map 18...

and now map 17...

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On 5/21/2022 at 10:54 PM, Codename_Delta said:

Te emohgeez hav invadd teh plant,

theyv temd up wit zeh diamonds...

de mme mndas a re verrey har d tu kilel sao we maedo thedm inteo dianmonades

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How close are we to actually finishing? If I remember correctly there's like 3 or so maps we're waiting on. The Idea I had for the credits map didn't work out in the end because I would have to import a lot of custom textures and stuff for the author names and it might bloat the filesize for effectively just the credits map for no reason.

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On 5/23/2022 at 5:33 AM, DiR said:

How close are we to actually finishing? If I remember correctly there's like 3 or so maps we're waiting on. The Idea I had for the credits map didn't work out in the end because I would have to import a lot of custom textures and stuff for the author names and it might bloat the filesize for effectively just the credits map for no reason.

Like 3 maps, map 4, map 9 and Good Job.

 

And map 14.

Edited by Codename_Delta

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18 minutes ago, ThatKidBobo said:

@Luleta, @Breadbunbun, @Paf, have you guys decided on your music choices for your maps yet?

 

@Hitboi, for our map, I want to let you decide, is it ok?

ill letcha know when i finish my map.

i don't wanna pick a midi right away because maps change overtime and i don't wanna have my midi restrict my themeing.

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On 5/21/2022 at 9:54 PM, Codename_Delta said:

Te emohgeez hav invadd teh plant,

theyv temd up wit zeh diamonds...

 

RIP. AND. TEAR... UNTIL. IT. IS. DONE.....

ca't ait f ro deidnmondz lroe!!!11111one and emohgeez lore!!!111one

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20 hours ago, ThatKidBobo said:

@Hitboi, for our map, I want to let you decide, is it ok?

Yep, it is ok.
 

On 5/21/2022 at 10:54 PM, Codename_Delta said:

Te emohgeez hav invadd teh plant,

theyv temd up wit zeh diamonds...

I lkie the doemn idnvae plant lore!!

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Should we change the game name using Dehacked? this is so the loading is DOOM 2 : TNMCP instead of DOOM 2 : Hell On Earth

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1 hour ago, Hitboi said:

I lkie the doemn idnvae plant lore!!

metitedn tooods!!!1111111111111111111one

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16 minutes ago, Frost-Core said:

Should we change the game name using Dehacked? this is so the loading is DOOM 2 : TNMCP instead of DOOM 2 : Hell On Earth

Maybe, we could put an optional changed name for zdoom-based ports' game startup screens.

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Just now, Codename_Delta said:

Maybe, we could put an optional changed name for zdoom-based ports' game startup screens.

Some source ports allow to show a game name in the window title, like chocolate doom. however this is a boom community project so yeah.

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1 minute ago, Frost-Core said:

Some source ports allow to show a game name in the window title, like chocolate doom. however this is a boom community project so yeah.

No it aint!

 

This is for limit-removing (-complevel 2 in PRBoom+ and DSDA-Doom)

so it has to run in something that doesn't allow for any boom stuff, like crispy doom

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Just now, Codename_Delta said:

No it aint!

 

This is for limit-removing (-complevel 2 in PRBoom+ and DSDA-Doom)

so it has to run in something that doesn't allow for any boom stuff, like crispy doom

Ok! do make sure to check submissions for maps, if they have boom features they have to be remade or just modified to work with limit removing source ports.

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