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Codename_Delta

The Noobie MicroMap Community Project (A.K.A. Beyond Doom) (Map slots filled)

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1 minute ago, Codename_Delta said:

Delete your disbelief...

As we are adding "Good Job".

 

Thank god it's not in the map 24 slot because I would of had words.

yes sir

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Just now, Codename_Delta said:

Delete your disbelief...

As we are adding "Good Job".

 

Thank god it's not in the map 24 slot because I would of had words.

still questioning how would MAP21 be accessed, is it another cheat joke?

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Just now, Frost-Core said:

still questioning how would MAP21 be accessed, is it another cheat joke?

Probably yeah, it would make it weirder I think  in my opinion.

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Just now, ThatKidBobo said:

When did we get a map 30 wait a minute

It's where I think was originally supposed to be but I never finished that version.

 

And I decided after I finished I Think that I would just make it into something to be there, and changed it up a bit by making it so that the barrels kill you and Johnny Romero heads.

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I am indeed working on a standalone GZDoom map rn, and just found out that stealth enemies (if you've played The Civvie-11 Massacre's map 15 then you've seen them, they are invisible and only fade in when they attack, go into their pain state or die) have a unique kill line thing. Example: Codename_Delta thought he saw a hell knight

 

 

Yes I did indeed use a stealth arch-vile.

Edited by Codename_Delta

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3 hours ago, Codename_Delta said:

It's where I think was originally supposed to be but I never finished that version.

 

And I decided after I finished I Think that I would just make it into something to be there, and changed it up a bit by making it so that the barrels kill you and Johnny Romero heads.

Yes, I think was originally supposed to be in the Map 30 slot...

and then map 18...

and now map 17...

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On 5/21/2022 at 10:54 PM, Codename_Delta said:

Te emohgeez hav invadd teh plant,

theyv temd up wit zeh diamonds...

de mme mndas a re verrey har d tu kilel sao we maedo thedm inteo dianmonades

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How close are we to actually finishing? If I remember correctly there's like 3 or so maps we're waiting on. The Idea I had for the credits map didn't work out in the end because I would have to import a lot of custom textures and stuff for the author names and it might bloat the filesize for effectively just the credits map for no reason.

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3 hours ago, DiR said:

How close are we to actually finishing? If I remember correctly there's like 3 or so maps we're waiting on. The Idea I had for the credits map didn't work out in the end because I would have to import a lot of custom textures and stuff for the author names and it might bloat the filesize for effectively just the credits map for no reason.

Like 3 maps, map 4, map 9 and Good Job.

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18 minutes ago, ThatKidBobo said:

@Luleta, @Breadbunbun, @Paf, have you guys decided on your music choices for your maps yet?

 

@Hitboi, for our map, I want to let you decide, is it ok?

ill letcha know when i finish my map.

i don't wanna pick a midi right away because maps change overtime and i don't wanna have my midi restrict my themeing.

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On 5/21/2022 at 9:54 PM, Codename_Delta said:

Te emohgeez hav invadd teh plant,

theyv temd up wit zeh diamonds...

 

RIP. AND. TEAR... UNTIL. IT. IS. DONE.....

ca't ait f ro deidnmondz lroe!!!11111one and emohgeez lore!!!111one

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