The Ultimate DooMer Posted January 30, 2003 Time for another level editing poll, this time it's 'how many' instead of 'how often'. This is for DooM, DooM 2, Heretic and Hexen maps including source ports, DM maps and the ones that you never released - but not ones you made just to test certain features etc. As for myself, I have made 68 (!) maps (including 3 unreleased maps and 4 maps for community megawads), which will become 100 when I finish my new project. 0 Share this post Link to post
Lord FlatHead Posted January 30, 2003 I've started many maps for Doom, Doom II, Duke Nukem 3D, Quake, Quake 2, Quake 3 Arena, Blood, Shadow Warrior, Half-Life and the Doom III alpha; but I only ever finished about 4 or 5 of those. And I only have one left on my HD: a somewhat crappy deathmatch map for Q3. Too bad I don't have any of my Duke3D maps left... I was pretty proud of them at the time. Oh well. 0 Share this post Link to post
læmænt Posted January 30, 2003 I have made two maps and released one (openprj). I have also started, but didn't finish, about ten more. 0 Share this post Link to post
Sharessa Posted January 30, 2003 I'm going to guess I'm in the low teens now. Few of my maps are finished, but still... I've onlt been mapping for about 4-5 months now, so I'd probably have a lot more if I had been going at it from the start. 0 Share this post Link to post
Sharessa Posted January 30, 2003 Lord FlatHead said:Too bad I don't have any of my Duke3D maps left... I was pretty proud of them at the time. Ditto. I used to have about 3-4 Duke maps that I'd work on in cycles. My friends and I would play Dukematch on them on my LAN, and I'd add a bit more to each level every few days so it would be a slightly different experience each time. :P 0 Share this post Link to post
Spike Posted January 30, 2003 There were a couple of Doom/Doom2 maps back in 94/95. Crappy E2M2-style jobs that reflected a lack of architectural skill. Since then i'm in the middle of a megawad. Apart from the other two i've made : Portal of Hades River Phlegethon Lethe (Joint-built with Jay) Depths of Cocytus (Joint-built with Jay) Summit of Acheron Valley of Styx Cerebus Gates (Joint-built with Jay) Palace of Hades Olympian Base Human Waste Project Return to the Portal Burial Crypt Wakka! 0 Share this post Link to post
Shaviro Posted January 30, 2003 I can't really say, but I do know I've made atleast one... ;) 0 Share this post Link to post
nxn Posted January 30, 2003 1 and another one that I thought was decent that I never finished. If I had a host I'd link you to the wad. 0 Share this post Link to post
Chopkinsca Posted January 30, 2003 finished? none! attempted? maybe around 10. Most were when I didn't understand sectors and linedef numbers or whatever. I am not really a good mapper anyway. 0 Share this post Link to post
Ichor Posted January 30, 2003 I made around 6 - 8 deathmatch maps, only half of them I considered good enough to be released. I made two 9 map episodes for Heretic, and I have already completed 8 of the 35 or so map wadfile for Hexen. So that would be somewhere in the low 30s. I also made a Team Fortress map for Quake, but that doesn't count here. 0 Share this post Link to post
Disorder Posted January 30, 2003 I've created 1 map with a friend with the Duke Nukem editor. That was the easiest editor I've ever worked with. We created a huge club full of lounge-areas, stripteasedancers, bars and we even had rotating lights. Cool huh? He deleted the map by the way, because his floppydisk was full and he needed to save something on that disk for school :/ 0 Share this post Link to post
DOOM Anomaly Posted January 30, 2003 Hmmm...when Im done, 35; So far Ive made one called Chaintelefrag (just a bunch of boxes that teleport to others, basically, its just a bunch of telefraging deathmatch) But I didnt release it; too many problems one including Im too lazy to figure how to submit Newstuff. I made another one that just kept having dummy chars telefragging each other, fun fun. :D And then theres my CC map. then theres Punnie.wad, which is 32 levels, which Im still working on, solo. :D So ya, I still have other things to do too, but thats in the future. :D btw, these are all for Doom 2. :D 0 Share this post Link to post
Fletcher` Posted January 30, 2003 75 unfinished maps. Half are shit. 15 completed maps. 3 are shit. 16 'test' maps. (which ALL turn into full blown maps) 1 is complete shit. 2 released maps. Soon (hopefully) to be 3. Only the worthy are ever released. :) You can tell I've got a nearly full HDD. :P 0 Share this post Link to post
Nanami Posted January 30, 2003 There should be an "I haven't a clue because I never kept track" option. I'd say I've made somewhere between 10-30. 0 Share this post Link to post
The Ultimate DooMer Posted January 30, 2003 Nanami said:There should be an "I haven't a clue because I never kept track" option. I actually considered putting that in at one stage, but I thought not. 0 Share this post Link to post
Bloodshedder Posted January 30, 2003 As for completed, I've made a couple of speedmaps. Do those count? As for incomplete, I've been working on 1 map for...1.5 years. Another map I lost in a hard drive format. 0 Share this post Link to post
pritch Posted January 30, 2003 6, all pretty shit. I've modded a lot of maps I downloaded off the net, usually just to fix horrible bugs and/or bits I thought were shit. I hasten to add I don't distribute these modified files ever. 0 Share this post Link to post
Russell_P Posted January 31, 2003 I've made around 10 finished levels and have another 5 or so in production. 0 Share this post Link to post
DEMOn Posted January 31, 2003 Russell_P said:...and have another 5 or so in production. this is why I am smiling. :) 0 Share this post Link to post
Captain Red Posted January 31, 2003 I made 1 doom map that was playable. and i never relealsed it.. oh well. 0 Share this post Link to post
Darkstalker Posted January 31, 2003 I made about 15-20 maps. I've only released 3 though. The others are either hidden somewhere on my computer or just erased. 0 Share this post Link to post
Remilia Scarlet Posted January 31, 2003 Easily over 50. I mean, come on...Kill already has like 21 or so done. And it had a bunch of maps that never went in. Add all the maps I did when I was much younger...damn, has to be at least over 100... And just for the record (no one believes me, though), I technically started making "Doom 3" a few months before I started "Kill". So, about early '96. I just can't find my wads of it. 0 Share this post Link to post
Russell_P Posted January 31, 2003 The real question should be 'How many QUALITY maps have you made'. After all, I could make a map a day, but they'd all be complete shite. 0 Share this post Link to post
GooberMan Posted January 31, 2003 I think I've made about 14 in total. 4 of them are forever lost, 1 was an experiment in recreating a town which I never finished, 1 was released as The Unreleasables on Doom Center, 3 were in Doom Chronicles, 1 was a deathmatch map, 4 Doom Arcade maps (3 playable, one cutscene), and Space Station Omega. If I've made any others, I don't remember, and I wouldn't have them anymore anyway. 0 Share this post Link to post
deathz0r Posted January 31, 2003 I've lost count, but I'd estimate at least 60. 0 Share this post Link to post
Lüt Posted January 31, 2003 Over 100. Most are near-complete as well, yet they suffer from the usual case of the final 5% of a project taking 95% of the time put into it. 0 Share this post Link to post
Fletcher` Posted January 31, 2003 Russell_P said:The real question should be 'How many QUALITY maps have you made'. After all, I could make a map a day, but they'd all be complete shite. Around 5 quality maps. Two I released (1 actually, other's still in BETA TESTING*) *Hint hint. :) 0 Share this post Link to post
CyRaptor Posted January 31, 2003 I've only created and released one Doom map so far, and I have 4-5 that I'm presently working on. All are for my megawad (see sig). I find it far easier to continuously edit when you have several maps to work on, especially if they're different themes. That way if you get sick of a map or theme there's always another one. The drawback is that the development time for a single map usually takes a much longer time. 0 Share this post Link to post