The Heretic Posted January 30, 2003 Hey deep, i want to insert some midi files into my level via deepsea. 0 Share this post Link to post
DOOM Anomaly Posted January 30, 2003 You could do it via WinTex fairly easily, but via DeePsea, hmmm, ive never tried that... /me ponders :D 0 Share this post Link to post
The Heretic Posted January 30, 2003 no no, i was just informing deep of this urge. 0 Share this post Link to post
DOOM Anomaly Posted January 30, 2003 The Heretic said:no no, i was just informing deep of this urge. oh, okay, carry on. :D 0 Share this post Link to post
Lost Soul Posted January 30, 2003 The Heretic said:no no, i was just informing deep of this urge. Ummm... what for, might one ask? 0 Share this post Link to post
The Heretic Posted January 30, 2003 :P ok thanks - F7. but that appears to be only for graphics man.......... I see a view midi files, but like, hows it put it into the wad? No bother with midi-mus anymore? if so, YAY! I may try this now.. 0 Share this post Link to post
Lost Soul Posted January 30, 2003 Import it as a lump file, but rename it for the level you want it to show up on. EG if you want it to appear on level 1, the mids name is D_RUNNIN. Rename the mid you want to put in to D_RUNNIN, and then, simply import it into your wad. 0 Share this post Link to post
Enjay Posted January 31, 2003 The Heretic said::P ok thanks - F7. but that appears to be only for graphics man.......... I see a view midi files, but like, hows it put it into the wad? No bother with midi-mus anymore? if so, YAY! I may try this now.. It's all the same dialogue. DeePsea will detect the file type and insert appropriately. Here's the basic method: Hit F7 Pick Merge/Import Click "Open a target file" and select the WAD you want to put the music into. Specify a new file name if you want to create a new WAD. Click "Add Lump Files" and pick as many midi files (or other) as you want using standard file selection methods. Click save all files. So, a few clicks and you're done. The above method will use the first 8 letters of your file names to generate lump names. If you want to give them different names, select the lump being imported and click rename lump before saving. This will only rename the internal lump that is being imported, and will not change your source file name. 0 Share this post Link to post
The Heretic Posted January 31, 2003 thanks lost soul. hey........are you the lost soul that pierces my eye like it says in my sig? Ive been waiting for revenge on you!!!!!!!! 0 Share this post Link to post
The Heretic Posted January 31, 2003 boris said:Uh, F7? Or simply RTFM! I've read the fucking manual, but it has no link to deepsea what-so-ever. Perhaps you meant the deepsea manual, but used extremity to hide the fact that you dont know yourself. what you mean : uh,f7? Are you asking me? Thats why Im asking you, foul creature. Go get your own thread if you need your question answering, in the meantime, these real people want to help me. Oh, thanks anyway, boris. I will try f7. 0 Share this post Link to post
boris Posted January 31, 2003 It was a rethorical question. And no, I don't use Deepsea, but since Jack mentions F7 in aber every 2nd post I know about it ;) 0 Share this post Link to post
DooMBoy Posted January 31, 2003 The Heretic said:Hey deep, i want to insert some midi files into my level via deepsea. Sounds to me like it's PM time. 0 Share this post Link to post
deep Posted January 31, 2003 The Heretic said:OK cool ;) um...jack does eh? Enjay answered above (thanks). F7 is just a convenient way to communicate:) It can also be the "tool bar lump menu" or Edit menu bottom Graphics/Import/Export. Anyway any of these get you to the dialog that deals with all the aspects of Lump and Texture management in PWADS. Likewise, F6 is for scripting stuff. These and other Fx keys are described in the DeePsea Keyboard shortcuts help section. Btw, for MIDI, the default setting is to import the MIDI asis and store it without conversion to MUS. This won't work for stock DOOM, so change the Auto Options to make it convert to MUS. 0 Share this post Link to post