didierbertrand Posted February 18, 2015 (edited) DSDA page zodiac map 01 uvspeed in 00:49 zodiac01-049.zip Edited May 5, 2022 by Maribo 0 Share this post Link to post
Never_Again Posted February 22, 2015 didierbertrand said:zodiac map 01 uvspeed in 00:49 That's another interesting WAD you dug up, Didier. In Prboom+ you get a HOM at the intermission screen, did you notice? The directory has two consecutive INTERPIC entries. The first one is stolen from TNT.WAD, the second one is something obscure and apparently bad. The overall effect is kind of neat, though. The WAD is in the levels/doom2/megawads dir but it's not vanilla-compatible. Even after fixing the flats directory, there are visplanes overflows in the first map. Not to mention Boom linedefs and a 3D camera thing. Finally I managed to run this demo to the end in Choco - in automap mode - and got a Bad V_DrawPatch at the intermission screen for my pains. What a clusterfuck. :P BTW, vdgg is right about those bridge demos. Without the included DEH they are kind of pointless. You're supposed to go up against special boss monsters, not regular DOOM2 baddies; that's the whole idea of that WAD. 0 Share this post Link to post
Rez Posted February 22, 2015 Never_Again said:The WAD is in the levels/doom2/megawads dir but it's not vanilla-compatible. Even after fixing the flats directory, there are visplanes overflows in the first map. Not to mention Boom linedefs and a 3D camera thing. That probably explains why it refused to run at all in Fusion (MBF's most immediate descendant). Anyone got a fixed version? 0 Share this post Link to post
Memfis Posted February 22, 2015 Not sure about Fusion but I made this fix for the first half (map01-15 and 31) when we were running this in ZDaemon TNS. It mostly fixes multiplayer bugs (players getting stuck) but also removes the iwad contents, fixes titlepic and some other stuff. Zodiac Doom is actually a pretty cool wad, not exactly polished or well playtested but it has some epic ambitious maps with very impressive grand architecture and at times pretty fun slaughter-ish gameplay. I loved playing it online, wanted to fix all maps but never got around to it for some reason. Maybe one day. It would be nice to make it accessible for more players. 0 Share this post Link to post
Rez Posted February 22, 2015 Thanks! Fetched and look forward to giving it a shot. It does sound like a fun WAD. Generally speaking if it plays in MBF/BOOM it will play in Fusion. The one thing that gives it fits is some texture bug that's VERY common in Doombuilder maps -- such a map produces not-found errors and won't run. :( 0 Share this post Link to post
TheV1perK1ller Posted August 12, 2017 (edited) Zodiac MAP01 demos, recorded with PrBoom+ 2.5.1.4, using -complevel2: UV-Speed in 0:46 NoMo in 0:35 NoMo 100s in 0:40 zd01-046.zip zd01o035.zip zd01os040.zip 2 Share this post Link to post
elmle Posted December 1, 2018 Tackling some of the functional Zodiac levels Map 01 UV-Speed in 0:38 zd01-38.zip Map 17 UV-Speed in 0:25 zd17-25.zip Was pretty lucky with those glides. 2 Share this post Link to post
elmle Posted December 3, 2018 Zodiac Maxes Map 01 in 1:58 zd01-158.zip Map 02 in 3:30 zd02-330.zip Map 03 in 5:39 zd03-539.zip Map 05 in 7:08 zd05-708.zip Map 06 in 4:21 zd06-421.zip Map 07 in 4:36 zd07-436.zip Map 08 in 12:04 zd08-1204.zip 05 is a first exit because the map wasn't cooperating with me and 08 is a bit of a toughie, I put some notes for it in the txt. 5 Share this post Link to post
elmle Posted December 4, 2018 ^ Map 09 UV-Max in 5:14 zd09-514.zip Tried to get sub 5 minutes for quite a while, I think the best attempt I had was 4:57 but I somehow didn't get the secret even though I got the megasphere. Map 17 UV-Max in 17:39 zd17-1739.zip Ooh boy, this one took me a minute to survive. 1 Share this post Link to post
elmle Posted December 20, 2018 Zodiac Map 30 UV-Max in 23:32 Plays back with my boom friendly patch wad (you need the original wad too): ZodiacFix.zip zd30-2332.zip 2 Share this post Link to post
elmle Posted December 23, 2018 (edited) Zodiac UV-Maxes Map 04 in 4:00 zd04-400.zip Skips a secret because the sector is too small to trigger it. Map 10 in 18:40 zd10-1840.zip The length of this one comes down to having to punch like 200 pinkies with 6 health. Map 11 in 23:13 zd11-2313.zip Skips one pain elemental because I couldn't find a way to wake it up. Demos require the fixed version to play back: ZodiacFix.zip Edited December 23, 2018 by elmle 2 Share this post Link to post
elmle Posted January 12, 2019 Zodiac dump - You're gonna need this patch for the demos to work properly: ZodiacFix2.zip Map 12 UV-Max in 8:54 - zd12-854.zip Map 23 UV-Max in 12:21 - zd23-1221.zip Map 24 UV-Max in 13:58 - zd24-1358.zip Map 25 UV-Max in 12:47 - zd25-1247.zip Map 26 UV-Max in 11:09 - zd26-1109.zip Map 27 UV-Max in 18:23 - zd27-1823.zip Map 29 UV-Max in 28:50 - zd29-2850.zip Map 31 UV-Max in 19:48 - zd31-1948.zip Map 23 plays back fine with just the original wad, the rest do need the fix. Most effort goes to map 31 clocking in at about 11 hours and four finished runs, I was only hoping to get like a 22 minute time but luckily ended up with a sub 20. Second most effort goes to map 27 or 29 with four plus hours each, both are a bit of a doozy. 6 Share this post Link to post
elmle Posted January 23, 2019 Zodiac map 21 UV-Max in 10:06 (needs the fix to playback: ZodiacFix2.zip) zd21-1006.zip What an absolute treat of a level. Not exactly fast but it already took me like 12 hours to survive this. 4 Share this post Link to post
elmle Posted February 4, 2019 Zodiac map 16 UV-Max in 19:47 zd16-1947.zip The absolute madman. 5 Share this post Link to post
Maribo Posted May 5, 2022 Map01 UV-Speed in 0:34 - zd01-034.zip Map01 UV-Pacifist in 0:37 - zd01p037.zip Map01 NoMo in 0:29 - zd01o029.zip Map04 UV-Pacifist in 3:38 - zd04p338.zip Map07 UV-Max in 4:24 - zd07m424.zip Map09 UV-Max in 4:59 - zd09m459.zip Found elmle's fix thread for this and have been playing a bit of it today... super interesting so far. 1 Share this post Link to post