FreazyWarr Posted May 9, 2022 (edited) Hello everyone, Freazy Boom is a project I've been slowly working on since December 2021. I completed this first map for this wad back in January, and I have made significant development on the second and third. I'm hoping to develop nine maps in total, but I am discouraged by how long it is taking. As such, I'm releasing the first map in the hopes that it might encourage me to continue working on it. This wad requires Doom 2 and PrBoom+ at complevel 9. I'm sure it will also work on other source ports that support voodoo dolls and conveyer belts. Don't use freelook, crouching, or jumping. I recommend playing in a 4:3 aspect ratio such as 1280x960. I do not recommend loading this alongside other mods. I use the MAP01 music so feel free to turn the music off in the options and listen to something else. It takes about 10 minutes to complete. Download: FRZYBOOM.zip Name: Freazy Boom Map Format: Boom (-complevel 9) Ports Tested: PrBoom+ IWAD: Doom 2 Maps: MAP01 Gameplay: Singleplayer Difficulty Settings: ITYTD, HNTR, HMP, UV, and Nightmare FRZYBOOM.txt Known Bugs Spoiler Demons don't always come out of their closets 🏳🌈 Screenshots 15 Share this post Link to post
ScrappyMcDoogerton Posted May 10, 2022 Great map. Fast pacing and classic visuals. I managed to beat it on my blind run so here is the demo, recorded in Woof! 9.0.0 with widescreen rendering off fb01-2211.zip. 1 Share this post Link to post
Biodegradable Posted May 11, 2022 (edited) Hey, this was a blast, Freazy! My only quibble is I think you might've been a tad overzealous with your ammo/health distribution on UV as I found myself a smidge overpowered by the near-end. Excellent work otherwise. I'm eager to see more. :^) Edited May 11, 2022 by Biodegradable 1 Share this post Link to post
Kor Posted May 11, 2022 That was fun. The play was good. The detailing was good. Look forward to the other maps you're working on. 1 Share this post Link to post
TheCyberDruid Posted May 11, 2022 Nice map. The secrets were fun to find :) Also ITYTD was a fun stroll while looking at the pretty scenery. I found a typo in the intertext: "Thank you for playing. I've been working on this project for a while not and am pleased to have released the first level.". I think it should be 'for a while now'. Just thought I let you know. 1 Share this post Link to post
FreazyWarr Posted May 11, 2022 It warms me to see people enjoy my map. It's given me the motivation to make more levels. 18 hours ago, ScrappyMcDoogerton said: I managed to beat it on my blind run so here is the demo. I really enjoyed watching your demo! You play very cautiously, so I was worried that some of the scripts might not have worked. I'm pleased to see they did. When you edged the door of the Hell Knight room, a part of me hoped they would follow you out. It would have made the Archvile spawn much harder. I might add a door to the final boss fight that blocks the player into the arena after they enter. Those two clogged Cyberdemons looked like a slog to fight. 6 hours ago, Biodegradable said: My only quibble is I think you might've been a tad overzealous with your ammo/health distribution on UV as I found myself a smidge overpowered by the near-end. Excellent work otherwise. I'm eager to see more. :^) Thank you very much! I'm not the best Doom player so I tend to put health based on my lack of skill. Maybe I should follow a 'remove 10% of health pickups' rule when mapping. I really appreciate the video. I loved watching the thought process in your movements when you solved the secret two-switches puzzle. I genuinely laughed watching you pick off the three Cyberdemons and the Spiderdemon. 3 hours ago, Kor said: That was fun. The play was good. The detailing was good. Look forward to the other maps you're working on. Thank you so much! I think a good 40% of my time was spent choosing and aligning textures, so I'm glad it was worth it. 2 hours ago, TheCyberDruid said: I found a typo in the intertext. Ah! Yes, you're right. The worst part is I spotted this before publishing the map but forgot to fix it. I've uploaded a fixed version now. Thank you very much! 3 Share this post Link to post
LadyMistDragon Posted May 12, 2022 Did not expect the massive difficulty spike toward the end! Maybe something to think about if you're making a larger wad. Sorry I didn't finish, sometimes I simply don't have the time. Recorded on DSDA Doom lmd_frzyboom.zip 0 Share this post Link to post