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That was unique experience...

 

I just played it on UV, going for 100% kills. The speed of the projectiles and the music made me feel like I was watching a slow motion video.

 

But even with the slow projectiles, the map is still difficult on UV. Especially the final fight, which is a claustrophobic mini slaughter. I died around 7 times there.

 

Anyway, I honestly would like to see you make even more maps with this interesting concept.

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3 hours ago, Dubium said:

Anyway, I honestly would like to see you make even more maps with this interesting concept.

 

4 hours ago, Shepardus said:

Pretty fun, moreso than I expected. Play with -fast for extra comedic effect :D

Yes, Slower projectiles allow you to basically spam monsters in cramped space, and make you feel like Neo from Matrix. ;P

 

I will make more maps for this when I have more time.

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I'd recorded another demo in the incorrect complevel where I made it to the pop-up Revenants. Nice job. It actually forces you to adjust your speed to a point, though it does get much easier anywhere where there's lots of space

lmd_slow.zip

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