Nefelibeta Posted May 15, 2022 IWAD: Doom2 Complevel: 9(Boom) Description: A small experimental map inspired by Italo Doom, but instead of UV-Fast, you get UV-Slow, which basically means every projectile's speed is halved. :P UV - A bit hard; HMP - Served for sane people; HNTR - Not implemented, I'm a bit too lazy. https://www.dropbox.com/s/9mqea46hvnf6qd8/slowdoom.wad?dl=0 10 Share this post Link to post
Shepardus Posted May 15, 2022 Pretty fun, moreso than I expected. Play with -fast for extra comedic effect :D 1 Share this post Link to post
Dubium Posted May 15, 2022 (edited) That was unique experience... I just played it on UV, going for 100% kills. The speed of the projectiles and the music made me feel like I was watching a slow motion video. But even with the slow projectiles, the map is still difficult on UV. Especially the final fight, which is a claustrophobic mini slaughter. I died around 7 times there. Anyway, I honestly would like to see you make even more maps with this interesting concept. 1 Share this post Link to post
Nefelibeta Posted May 15, 2022 3 hours ago, Dubium said: Anyway, I honestly would like to see you make even more maps with this interesting concept. 4 hours ago, Shepardus said: Pretty fun, moreso than I expected. Play with -fast for extra comedic effect :D Yes, Slower projectiles allow you to basically spam monsters in cramped space, and make you feel like Neo from Matrix. ;P I will make more maps for this when I have more time. 1 Share this post Link to post
horselessheadsman Posted May 15, 2022 Reminded me of a slow-motion bullet hell, except these enemies can't be moved through, so they can corner you and melee you to death. 1 Share this post Link to post
LadyMistDragon Posted May 17, 2022 I'd recorded another demo in the incorrect complevel where I made it to the pop-up Revenants. Nice job. It actually forces you to adjust your speed to a point, though it does get much easier anywhere where there's lots of space lmd_slow.zip 1 Share this post Link to post