Kyometaxao Posted May 19, 2022 Hello all I'm having difficulty getting SoA running and was hoping somebody can assist. I've copied the Hipnotic folder to the Quakespasm root installation folder and typed "- game hipnotic" in the console but get "not found" Can anyone point me in the right direction? Regards K 0 Share this post Link to post
Average Posted May 19, 2022 I always just use MaxEd's Simple Quake Launcher these days. It's basically the Quake version of ZDL or the like: https://github.com/m-x-d/Simple-Quake-Launcher-2/releases 0 Share this post Link to post
ducon Posted May 19, 2022 No space between - and game. Like this: quakespasm -game hipnotic Maybe the folder must be copied somewhere else. 0 Share this post Link to post
Gez Posted May 19, 2022 (edited) 1 hour ago, Kyometaxao said: I've copied the Hipnotic folder to the Quakespasm root installation folder and typed "- game hipnotic" in the console but get "not found" In the console? Like the Quake console? Then it's just "game hipnotic". No dash/minus sign. Otherwise, if you mean the system command line (DOS prompt/shell/terminal/whatchamacallit), then it's as ducon said above. 0 Share this post Link to post
FistMarine Posted May 19, 2022 (edited) It's important to note that Quake Mission Packs don't actually need the -game parameter to make them run. Assuming you are playing QUAKE.EXE v1.08, WinQuake/GLQuake or any source port out there (I imagine every source port supports the mission packs), all you have to do is to add the -hipnotic or -rogue parameter to load the specified expansion. Make sure the command line parameter is lowercase, otherwise it won't work. Examples to load the expansions (for QUAKE DOS version 1.08): QUAKE.EXE -hipnotic QUAKE.EXE -rogue In your case, to run Scourge of Armagon, just add -hipnotic parameter to your QuakeSpasm shortcut. This will not only load the first mission pack but also enable the new status bar, like in these screenshots I took recently (from my last playthrough of Quake and mission packs that I did last year, in DOSBox 0.74-3): As you can see in my screenshots, if you loaded the expansion properly, you get a slightly different HUD/status bar display, example the rune box is gone to make space for two new powerup boxes, new icons for the new weapons/powerups/ammo types, etc. From many YouTube videos I've watched over the years, a lot of people make the mistake of loading the expansions as mods, which results in the Quake status bar not being modified to support the new stuff. Maybe QuakeSpasm fixed this, so that the new status bar gets modified even if you load the expansions with -game parameter, I'm not sure about that as I haven't played the expansions in QuakeSpasm before, only in DOS QUAKE, WinQuake and the 2021 remaster, in latter case, I played with the default minimal HUD and I had the keys displayed differently in SOA and the new ammo icons displayed for DOE when selected Lava Nails/Multi-Rockets/Plasma, so that means the remaster is loading the expansions properly and you don't have to worry about missing details. To recap, create a shortcut and load the expansions with the following parameters to your favorite source port: -hipnotic (to load Mission Pack 1: Scourge of Armagon) -rogue (to load Mission Pack 2: Dissolution of Eternity) Quakespasm shortcut example: quakespasm.exe -hipnotic quakespasm.exe -rogue Hope this helps! 0 Share this post Link to post
Gez Posted May 19, 2022 9 minutes ago, FistMarine said: Maybe QuakeSpasm fixed this It did, that's why you can load the expansions from the console and don't need to use the command line switch. 0 Share this post Link to post
FistMarine Posted May 19, 2022 5 minutes ago, Gez said: It did, that's why you can load the expansions from the console and don't need to use the command line switch. Ah ok, thanks for letting me know. :) 0 Share this post Link to post
Dweller Dark Posted May 19, 2022 In case you prefer in-game menus, Ironwail is a relatively recent sourceport that added a mod/expansion menu. It lists all the mods and expansions by folder name, so you can choose which one to play and start it from within Ironwail without console commands or shortcuts. 3 Share this post Link to post
Koko Ricky Posted May 23, 2022 I personally feel the way to go is to use the remastered version which doesn't cost much. I was willing to spend a few bucks for the convenience of loading the expansions with ease. 1 Share this post Link to post
irukanjji Posted May 23, 2022 I found a great mod for quake, its Peril, you must try it https://www.quaddicted.com/forum/viewtopic.php?id=1171 1 Share this post Link to post
Kyle07 Posted May 24, 2022 On 5/23/2022 at 1:56 PM, Koko Ricky said: I personally feel the way to go is to use the remastered version which doesn't cost much. I was willing to spend a few bucks for the convenience of loading the expansions with ease. I played and enjoyed recently the first mission pack in the remaster. It was cool. But it is nice seeing people even playing still with the software renderer. I was considering as well, but did this the last time with DOOM through Chocolate Doom. 0 Share this post Link to post
Master O Posted May 24, 2022 (edited) On 5/19/2022 at 4:55 AM, Kyometaxao said: Hello all I'm having difficulty getting SoA running and was hoping somebody can assist. I've copied the Hipnotic folder to the Quakespasm root installation folder and typed "- game hipnotic" in the console but get "not found" Can anyone point me in the right direction? Regards K 1) Open Quakespasm 2) Press the ` on your keyboard, located above the tab key. 3) In the new console window that appears, type game hipnotic and press enter. 4) Scourge of Armagon should now be running. Close the console window by either pressing ` or the Escape key on your keyboard. To get SoA's music running (from the Quakespasm music readme file): Quote QuakeSpasm supports ogg, mp3 and wav external music files to be played instead of cd music. What you should do is simple: 1. Use your favorite cd-ripper application and rip your quake cdrom audio tracks, convert them to ogg or mp3 so they occupy less space, like track02.ogg, track03.ogg, etc. Note #1: There is no such thing as track01: the first tracks of original Quake and the mission pack cdroms are always data tracks. Note #2: Since the Quake cdrom audio tracks are pre-emphasized, you should de-emphasize them during or after ripping to make them sound right. (thanks to Sander van Dijk for this note) 2. Go into your quake installation directory and create a new directory id1/music (for windows users id1\music). 3. If you have the Scourge of Armagon mission pack, then create another directory hipnotic/music . If you have the Dissolution of Eternity then create another directory rogue/music . 4. Take the ripped music files from step1, place them under id1/music. If you have the mission packs, repeat step1 for the mission packs, too, and place the ripped music files under hipnotic/music for the first mission pack or under rogue/music for the second mission pack. 5. All are ready to go: When a level starts, the engine will first try playing the necessary cdaudio track and if it doesn't find the cdrom it will use the ripped music files instead. -- How to create a windows shortcut to Scourge of Armagon: https://www.howtogeek.com/436615/how-to-create-desktop-shortcuts-on-windows-10-the-easy-way/ https://www.digitalcitizen.life/shortcut-arguments-parameters-windows/ Use the parameter -hipnotic for your Quakespasm shortcut. Edited May 24, 2022 by Master O 0 Share this post Link to post
Kyometaxao Posted August 30, 2022 Thanks for all your responses. I turned out removing the “-“ from the Quake console and just typed “game hipnotic”. Worked fine. 1 Share this post Link to post
Master O Posted August 30, 2022 17 minutes ago, Kyometaxao said: Thanks for all your responses. I turned out removing the “-“ from the Quake console and just typed “game hipnotic”. Worked fine. When it comes to source ports, readme files are your friends. If you have issues in future, reading those will solve your problems. 0 Share this post Link to post