An ongoing vanilla-compatible project of mine has a decent number of custom sprites and almost all of them seem to result in a crash message equivalent to this when the wad is loaded in Chocolate Doom 3.0.0.
I thought it was just my own download of Choco being damaged somehow, but A.H. Sankhatayan has reported the same problem with it. Removing the custom sprites fixed the crash. Doomkid tested in Windows 98 and ensured that, custom sprites included, the wad does not crash in the vanilla Doom II executable.
The sprites in question can be downloaded as a wad here. Would appreciate any help very much!
An ongoing vanilla-compatible project of mine has a decent number of custom sprites and almost all of them seem to result in a crash message equivalent to this when the wad is loaded in Chocolate Doom 3.0.0.
I thought it was just my own download of Choco being damaged somehow, but A.H. Sankhatayan has reported the same problem with it. Removing the custom sprites fixed the crash. Doomkid tested in Windows 98 and ensured that, custom sprites included, the wad does not crash in the vanilla Doom II executable.
The sprites in question can be downloaded as a wad here. Would appreciate any help very much!
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