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Meowgi

POOGERS Demos [-complevel 9]

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Congrats on getting the run :D 

And yeah the skip you do at the start is intended (btw you can also linedef skip the floor trigger when you drop down and get out out of the first area even faster). Gotta go watch the rest of the demo

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I remember watching the ITYTD max of the map and thinking it was a solid run and a good way to get the map on dsda, but now a uv-max runs certainly has a bit more umph doesn't it? Congrats on the run, I definitely wouldn't wanna run a map like that :)

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@El Inferno Oh nice, I knew about the linedef skip but didn't bother looking into it since I didn't think I could consistently do it. I guess I shouldn't be surprised that anything is or isn't intended in one of your maps :)

 

@Kinetic I have no plans on doing UV-max at this point :)

 

Actually on that subject, I wanted to mention but forgot to: there are two obstacles stopping me from doing a UV-max. (Besides the obvious time/motivation)

One is obvious if you watched the ITYTD, I need to actually come up with a strat for the secret fight, haha. And/or whatever skill goes into actually playing that fight.

The other.... will remain secret for now. (Well I dunno, you can probably guess this one too)

 

However one thing I had thought would be a huge problem, was the crusher fight. But I tried it out one time while prepping for this run, and got it blind first try no saves or anything. (Technically not blind but like, hadn't seen it since the initial UV playthrough) Obviously in a full run it'll be harder if the medikits are drained from the secret fight (I had just gone there during my practice saves, which skipped the secret fight)... but I'm not scared anymore.

That being said... someone else feel free to run or TAS a UV-Max please? Pretty please?

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24 minutes ago, djnr said:

Actually on that subject, I wanted to mention but forgot to: there are two obstacles stopping me from doing a UV-max.

 

The secret part is definitely a spicy one, during testing I think I had a strat which was consistent tm but easy to fuck up still. The crusher part was always a bitch to me xdd, the vile seems really tough to get without taking any damage, but maybe there is something. As for the second obstacle... the final fight lol is quite spicy to uv-max I think, though getting a regular exit is a fair bit easier than secret one.

 

Also done watching the run, nice! The amount of romero noises in the slime area haha. Also I think this is the first time I've seen someone not shoot all switches in the finale at once, turned out quite clean (idk if it is doable this way for uv-max, I was getting overwhelmed by spawners while trying to get all kills etc). And the platforming uhh quite lucky to have unlimited attempts there :^)

 

Btw, speaking of intended, the fact that you can carry 'infinite' medikits out of the lost soul area is actually an oversight; the mechanism gets disabled when you get to romero but I somehow forgot to account for when you just leave that area.. I kinda like how it makes the rest more tolerable so w/e

 

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@El Inferno
You've convinced me, max is off the table XD

 

TBH platforming shouldn't have gone that badly but I was nervous. After I embarrassed myself on the first run that got there, I had spent a little bit of time coming up with setups for all the jumps except the "run in a curve across the shelves" (2nd to last). I guess it turns out that some of the setups weren't all that good and/or I was screwing them up, doh. (Also was my first time getting to the platforming that session, and first session running this in a week or two... I got excuses for days!)

 

Yeah, I should also have mentioned the zoo displays in the finale, that should probably be a third thing. I haven't spent too much time looking into UV max in earnest so there's potentially other stuff I'm missing.

 

I guess no real point in keeping it to myself -- if you wanted to know what my second thing was:

Spoiler

I never figured out how to access the secret fight on UV. I spent a lot of time trying to figure out the pinky plinko but nothing that ended with actually reaching the teleporter. I mean, I'm assuming there is an actual strat that's not like, ride a lost soul/the cacodemon up somehow, because I did at least think of that. Or rocket boost somehow. Not that I could get either to work.
There's also one room that I couldn't figure out what it was used for (in the starting room, the glide into the small room and the subsequent glide on the automatically raising/lowering platform, so I thought maybe they were connected, but never ended up looking into it. Could also be a coop thing because I didn't touch coop for even a second

 

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Spoiler

Oh. Yeah the intended strat to get to the secret is to let the caco push you upstream. You need to sr50 against the scroll and then the damage boost is just enough to move up (it takes a bit of time and a few fireballs in quick succession, but it seemed to work consistent-ish for me).

 

The room at the start is completely optional. During Vortale's stream of the rc1 version of the map, he did the rocket jump and glided into that window so I just had to add an easer egg for him (small copy of his poogers map).

 

Coop is unplayable and you can't do much btw, meme wad 

 

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map06 max in 6:04

map07 max in 0:57

map08 max in 6:44

map09 max in 11:20

map10 max in 1:48

map12 max in 6:43

map13 max in 5:30

map14 max in 5:08

map17 max in 5:09

map21 max in 8:10

map25 max in 10:06

map26 max in 10:01

map35 max in 3:05 (Reality)

 

poogers06m604.zip

poogers07m057.zip

poogers08m644.zip

poogers09m1120.zip

poogers10m148.zip

poogers12m643.zip

poogers13m530.zip

poogers14m508.zip

poogers17m509.zip

poogers21m810.zip

poogers25m1006.zip

poogers26m1001.zip

poogers35m305.zip

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