For those not in the know, Copper is a Vanilla+ mod for Quake that fixes bugs and adds some much needed polish to the '96 classic we all know and love! Quick question in regards to message behaviour.
When picking up a healing item in Copper, the specific amount of health restored is reflected in the message: for instance "You are healed by 9" or "You are healed by 13", and when power-ups are about to expire in Quake, instead of the flashing screen (ala og Doom) a timeout message and alarm style SFX play: for instance "Quad Damage is wearing off..." or "Ring of Shadows magic is fading...".
Is there any way to replicate this behaviour in Doom at all? Thanks in advance for any assistance! :)
For those not in the know, Copper is a Vanilla+ mod for Quake that fixes bugs and adds some much needed polish to the '96 classic we all know and love! Quick question in regards to message behaviour.
When picking up a healing item in Copper, the specific amount of health restored is reflected in the message: for instance "You are healed by 9" or "You are healed by 13", and when power-ups are about to expire in Quake, instead of the flashing screen (ala og Doom) a timeout message and alarm style SFX play: for instance "Quad Damage is wearing off..." or "Ring of Shadows magic is fading...".
Is there any way to replicate this behaviour in Doom at all? Thanks in advance for any assistance! :)
Share this post
Link to post