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StorkGreen

Ultimate "DeHackEd Creations" thread

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17 hours ago, poisonhead said:

I'd like to find examples of using dehacked to make your level play ambient sounds

Just a bit lower there is an answer to a request with example how to make it. If you mean "examples of wads that use ambient sounds" there is DBP50

 

17 hours ago, poisonhead said:

Also is it possible to change the damage weapons deal with Dehacked and how is that done?

I believe its not possible to change damage of hitscan weapons if you don't use MBF21, which can create custom hitscan attacks

 

17 hours ago, poisonhead said:

s there a way to make her explode, bleed/fall or something?

Just adding more frames to a death state with needed sprites should be enough, if I understand right what you want

 

17 hours ago, poisonhead said:

Except I'd really like to replace some enemy with a turret and heavy weapon guy seems like a good canditate

Well, if you have sprites and any ideas for "mechanical spot player sound" i can do a turret for you (and please use right "form of request" next time, its just a bit easier to understand what exactly you need to do, when you have column of needed info, not just a straight text of explanations. Maybe its just me tho)

 

17 hours ago, poisonhead said:

Sorry for being a scatterbrained (ever)newbie

Nah, its ok :) Just be more strict with your requests, otherwise you can accidently waste your or/and others time

Edited by StorkGreen

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1 minute ago, Hell Squidward said:

Ok, last question to verify, are you able to do custom sprites for this as well?

Kinda, im not an artist, but something basic will work

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Not something I made myself, but this seems an appropriate thing to mention: a collection of deh files by Premysl Vincenzo Jedlicka which can be found at https://web.archive.org/web/20010412175122/http://artax.karlin.mff.cuni.cz/~vincenzo/des.cgi?gamesy_e.html+c-e.

 

In case that page becomes unavailable, here is the text from the site and the file (which doesn't contain a txt):

 

Quote

For DOOM ][ lovers: A few DEHs for Dehacked 3.0

Civilists - The long torches and brown bushes and changed to civilists who look like players, but they are only walking making no harm to you (but you can shoot them, of course).
Daymare - The enemies are practically harmless because their shots take no damage. But beware the bites, they are still dangerous.
Double weapons - The weapons are two times faster.
Dead Bug - When the enemies notice you, they pretend they are dead.
Grenade - BFG is changed to a grenade thrower
Heaven on earth - The foes so much love you, that they shoot health potions.
Hostile - Even more hostile DOOM, because the foes strength is doubled.
Heavy DOOM - All enemies are replaced for enemies one level stronger.
Marines - All creatures look like the players, moreover they have players' weapons. Beware the Cyberdemon with BFG!
Medusa - Just one look to you can make the Imp turn to stone.
No refreshings - A DEH making the Nightmare level a bit easier, because your enemies don't refresh.
Pearls - Imps and Cacodemons launch color balls which fall to the ground staying there like pretty prismatic pearls.
Pick it up! - All pickable things change randomly and you never know, what you pick up. Very spectacular, especcially in the Deathmatch. It comes that three invulnerable guys meet each other in the little room with the rocket launcher and shoot around plasmas and rockets. After a time they stop and see that nobody's hurt. So saying "It has no sense" they leave to find the fourth player.
Slow - Creatures and their balls are four times slowed down. Usable for very slow players.
Wimpies - Your enemies have ten times less hit points. What a game, when an imp dies after a sigle pistol shot...

 

dehy.zip

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1. Burst Pistol

2. A pistol that fires three rounds in burst-fire mode

3. What -complevel your wad aimed for? -complevel 2

4. Can we use dehextra? Yes

5. Use default DOOM Resources

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1. @JacenXYZ

2. None

3. Frames 1090-1093

4. Brust-fire mode works only when you press fire button once and then release it, due to how ammo checking works in doom. I could leave it without check, but there will be a bug then, which can put your ammo in the negative numbers, corrupting the graphics on hud and leading to other weird stuff, as you can imagine

Hopefully its ok, because I dont think I can really make it functioning properly on cl2, sadly. I'll still think about it a bit more tho

5. Link

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