Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
StorkGreen

Ultimate "DeHackEd Creations" thread

Recommended Posts

Hope I'm doing this alright:

 

I'm pretty good with dehacked but I never could figure this out.

 

1. Short lamp that plays a looped ambient sound.

2. Make the sound play seamlessly 

3. -cl11, I'm shooting for an MBF wad. 

4. No fancy stuff, I want this to run in DOS MBF.

5. Idk the ambient sound I want to use is from Half Life 2, so use any old sound and I can replace it. 

Share this post


Link to post

1. I guess that is what you need @Dusty_Rhodes

2. 888

3. One dog state, frame and sound, hopefully its alright. Ambient sound from heretic

4. After changing sound, you also need to change duration of the frame, and it has little duration at the start of map, but then works as needed. (Didn't test in a DOS yet, so if it not works in it, write me, but it should)

5. Link

 

Share this post


Link to post

I hope I can do this justice.

 

1. Enhanced Pistol

2. Make the pistol use its unused frames and fire faster

3. -complevel 2, I'm aiming for vanilla compatibility

4. No fancy stuff, I want this to be vanilla compatible

5. I would like either the pistol sound from Turok: Dinosaur Hunter or the pistol sound from PSX Doom/Doom 64

Share this post


Link to post

1. Here you go @AlphaSoraKun

2. None, just modifies the pistol

3. Uses keen frames and sprites

4. Tested in chocolate doom, crispy and dsda. For true vanilla ports or dos copy DeHackEd from wad. If you need other speed, write me

5. Link

 

Share this post


Link to post

No specific request, just wanted to say this is a great initiative, very good stuff. 

Share this post


Link to post

I like the idea of this thread, I made this thing:
 

1. Instantly switchable weapons

2. Lets weapons have the ability to be instantly switched

3. -complevel 2 for InstantSwitch.deh, -complevel 3 for InstantSwitchUD1.deh (UD1 version may not work with Doom 2) 

4. Doesn't use Dehextra

5. Uses every weapon's lower/raise sprite states

6. There are no new resources/stuff used, so credits not applicable, although it was inspired by Quake 1

7. InstantSwitch.dehInstantSwitchUD1.deh

Share this post


Link to post
4 hours ago, Dusty_Rhodes said:

Hope I'm doing this alright:

 

I'm pretty good with dehacked but I never could figure this out.

 

1. Short lamp that plays a looped ambient sound.

2. Make the sound play seamlessly 

3. -cl11, I'm shooting for an MBF wad. 

4. No fancy stuff, I want this to run in DOS MBF.

5. Idk the ambient sound I want to use is from Half Life 2, so use any old sound and I can replace it. 


This is really easy brah, just give the lamp one frame of Pain action, and set the Pain sound accordingly. You will want the time between each call to A_Pain to be exactly the length of the sound, so you will need to calculate the length of the sound in tics (1/35 of a second). You might be able to get away with having it a little shorter, so the sound overlaps a bit... but if it's longer there will be a gap.

EDIT: oops, didn't realize Stork already made an example.

Share this post


Link to post
59 minutes ago, Hitboi said:

Lets weapons have the ability to be instantly switched

Good stuff! But changing from SSG to SG or in other order seems a bit too fast. Maybe add a small cooldown to this ones?

Share this post


Link to post
3 hours ago, StorkGreen said:

1. Here you go @AlphaSoraKun

2. None, just modifies the pistol

3. Uses keen frames and sprites

4. Tested in chocolate doom, crispy and dsda. For true vanilla ports or dos copy DeHackEd from wad. If you need other speed, write me

5. Link

 

 

I made a fixed version of the EPistol.wad file to incorporate some bits of the missing arm on EPISA0.

 

https://www.dropbox.com/s/c5cp5dgk19j2yxt/EPistol.wad?dl=0

Share this post


Link to post
8 hours ago, Dusty_Rhodes said:

Hope I'm doing this alright:

 

I'm pretty good with dehacked but I never could figure this out.

 

1. Short lamp that plays a looped ambient sound.

2. Make the sound play seamlessly 

3. -cl11, I'm shooting for an MBF wad. 

4. No fancy stuff, I want this to run in DOS MBF.

5. Idk the ambient sound I want to use is from Half Life 2, so use any old sound and I can replace it. 

One thing I learned from adding a rain sound to a DOS Doom compatible project recently is that Doom's early 90s sound system doesn't keep track of sounds out of earshot. While this was great for not setting fire to 16mhz 386s, it does mean that if e.g. you move within earshot of a sound source 1 tic after the codepointer runs, you'll have the sound's duration minus 1/35th of a second of silence before it abruptly cuts back in. My rain patter sound was Doom's 7ish second max which made it quite jarring, making a shorter loop is now on the todo list...

Share this post


Link to post

I'd like to volunteer myself to help here if anyone needs it. I've tinkered around with DEHACKED for a ridiculous number of hours at this point. Shoot me a message or something and I can whip something up.

Share this post


Link to post

1. RulesOfPacifist

2. Forces you to play as pacifist. You can swing your fist to alert enemies, but most of the weapons banned

3. Any, tested on chocolate, and on dsda with -cl9, -cl11 and -cl21

4. Nope

5. Changes the ammo and one fist frame

6. None

7. Link

Edited by StorkGreen : fixed chainsaw

Share this post


Link to post
20 hours ago, StorkGreen said:

Good stuff! But changing from SSG to SG or in other order seems a bit too fast. Maybe add a small cooldown to this ones?

Thanks! I figured out how to add a cooldown by making the "weapon ready" state longer: https://drive.google.com/file/d/1CMaC_lr6dQLIfOeZu-inS9tOZghNgb5i/view?usp=sharing (-complevel 2 only)
However, in some source ports the shotgun/SSG bob animation speed is a bit choppy, which gave me an idea: instead of a cooldown, I can make the switch animation faster:
 

1. Quick Weapon Switch

2. Makes weapons be switched faster than normal

3. -complevel 9 or 11

4. Uses Dehextra

5. Uses lower/raise states from weapons, some of old BFG's fire, beta plasma 1&2, beta sceptre and beta bible
(Note: if the wad you're playing or making has one of these things (excluding lower/raise states from weapons), then, they have to be remade)

6. Thanks to Antares031 for Dehacked code reference (Dehacked from Antaresian Reliquary)

7. QuickWeaponSwitch.bex

Share this post


Link to post

Here's a second request.

 

1. Machine Gun

2. A machine gun that fires one bullet instead of two and replaces the chaingun

3. At least '-complevel 2'

4. Yes, you can use Dehextra if you wish

5. Uses the familiar 0.5 Alpha Doom machine gun sprite and the same pistol sound from DOOM

Edited by AlphaSoraKun : A good pointer was brought up

Share this post


Link to post
35 minutes ago, AlphaSoraKun said:

AR33 sound from GoldenEye

Small question: are you gonna use it in the same wad with a pistol?

I need to know because pistol and chaingun shares the same sound in doom, so if you need separate sounds we need more editing

Share this post


Link to post
1 minute ago, StorkGreen said:

Small question: are you gonna use it in the same wad as a pistol?

I need to know because pistol and chaingun shares the same sound in doom, so if you need separate sounds we need more editing

Oh. Make it the same sound as the pistol.

Share this post


Link to post

1. @AlphaSoraKun

2. None, replaces the chaingun

3. Chaingun sprites and states

4. Tested in chocolate doom, crispy and dsda -cl2. Dehextra is not needed here, so i didn't use it

5. Link

Share this post


Link to post

Well, wasn't planning on abusing everyone's time but, at this point, I might need a little helping hand too! Something basic, no worries.

 

1. Faster / 100% accurate pistol

2. Just your average Eviternity-style faster / 100% accurate pistol. No new graphics or sounds needed.

3. Boom, so -cl9 I think?

4. I assume you won't need to but, hey, y'all are the experts! If you need to, sure.

5. No mods needed to sprites and sound so default Doom resources it is. 

 

Thanks in advance, and ofc I'll make an earmark to credit you properly in the wads I'll use it in! Also will likely owe a playtest or two to whoever delivers.

 

 

Share this post


Link to post
2 minutes ago, StorkGreen said:

1. @Thelokk lucky you, i have this in my wads

2. None, replaces the pistol

3. Pistol states

4. Tested on dsda -cl9

5. Link

 

Well, thanks heaps! I am lucky indeed. Hit me up if you need a playtester for anything. 

Share this post


Link to post

1. Better Blood

2. Enhanced blood system! Now you have droplets on a floor, after pain or xdeath monster spawns a bunch of blood splatters, and, as addition, plasma projectiles after meeting a wall and rockets in flight are now generating little smoke effects. And, of course, blood is now colored, and lost souls don't have it

3. -cl21 for full experience, but other complevels have a support of blood droplets

4. Yes, dehextra is a thing here

5. Painstates of all monsters, some XDeath frames, plasma frame (from both, player and arachnotron), rocket frame, some extra things from dehextra

6. Small sprite edits by me

7. Link

 

So yeah, if you gonna play a wad, which doesn't change regular monsters or projectiles, in dsda, you can easily add this wad and enjoy! As example I tested it with SpeedOfDoom and PocketSlaughter

Edited by StorkGreen

Share this post


Link to post

Apologies it's taken me so long to come up with this request.

 

1. Sub Machine Gun

2. A basic Sub Machine Gun

3. At least complevel 2

4. You can use dehxtra if you choose

5. Use the Sub Machine Gun found in 0.4 Alpha Doom with the sound of the Pistol

Share this post


Link to post
On 6/7/2022 at 2:34 PM, Dusty_Rhodes said:

Hope I'm doing this alright:

 

I'm pretty good with dehacked but I never could figure this out.

 

1. Short lamp that plays a looped ambient sound.

2. Make the sound play seamlessly 

3. -cl11, I'm shooting for an MBF wad. 

4. No fancy stuff, I want this to run in DOS MBF.

5. Idk the ambient sound I want to use is from Half Life 2, so use any old sound and I can replace it. 

 

I want that! A lamp that plays ambient sound <3 Well I'd replace the lamp with other artwork :) But even if didn't play seamless it would be awesome.


I'd like to find examples of using dehacked to make your level play ambient sounds and I don't mind losing some enemies. 'bies, 'mons and cyb are all I need :D Except I'd really like to replace some enemy with a turret and heavy weapon guy seems like a good canditate. I could make graphics but how to make 'em static and stuff? I think two sounds would be enough, some kind of mechanical spot player sound and and shooting sound (default would suffice). Could anyone _please_ help me? You'd really make my day :) It can (and preferably should) be simple. I'm mapping in Boom/limit removing Doom format (but often testing with ZDoom) trying to be vanilla compatible where I can (I convert all graphics to vanilla).

 

Also is it possible to change the damage weapons deal with Dehacked and how is that done? I went through Whacked's menus and didn't find or understand what should/could I do except for plasma weapons and was it for projectile or something but not pistol, shotgun etc. I could make the shotgun a tiny bit faster which I like.

 

By the way, I replaced the Romero's head on stick with the bitch's that got me evicted by lying. Is there a way to make her explode, bleed/fall or something? Right now looks a bit weird to me that while the screen gets filled with explosions she looks fine, she doesn't die like regular enemies.

 

Sorry for being a scatterbrained (ever)newbie. Trying to learn and get as much done as I can in the time I have :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×