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K_Doom

Displacement problem with "teleport in sector"

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Hi guys, I'm having a problem about teleporting to the sector.
Upon taking the megasphere, the monsters immediately teleport to the sector. But for some reason they're all shifted to the left instead of being arranged where I put the "Teleport" things.

 

 

         print.png.3e1deb80d1c6e4a236145ca2fadae937.png

 

 

 

Another interesting fact is that they appear in a row, instead of being teleported in the same formation that I organized the teleports.

 

 

Screenshot_Doom_20220614_212856.png.39db1208ffe47a4ed993bf2832d5a7b4.png

 

 

 

Most likely this has to do with the organization they are in the "teleport closet", but I still don't know how to resolve this.

 


                                          Capture.PNG.65246db062a2ec748993f41c1510ddaa.PNG

 

 

Any suggestions on how to make the monsters appear in the places I've designated?

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I guess you use the special 78 Teleport_in_Sector.

 

Capture.PNG

 

Instead of several sectors with the same tag, as in the image, it would be better to have just one sector. Giving all monsters the same tag, they teleport in formation and disperse after the teleport, upon seeing the player or other monsters.

 

Setting the monsters to different tags they can be teleported selectively with a script.

 

However, keep in mind that the location of where the monsters are teleported to is conditional of the where the monsters are in relation of the source mapspot to the destination teleport spot.  For example, I overlaid where the monsters wind up. 

 

31FzfAe.jpg

 

 

Edited by DOOM mapping enthusiast : added screenshot

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11 hours ago, ramon.dexter said:

Have you tried teleporting to a teleport destination and completely ignore the target sector tag?

I already tried to do that, but it didn't work.

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15 hours ago, DOOM mapping enthusiast said:

I guess you use the special 78 Teleport_in_Sector.

 

Capture.PNG

 

Instead of several sectors with the same tag, as in the image, it would be better to have just one sector. Giving all monsters the same tag, they teleport in formation and disperse after the teleport, upon seeing the player or other monsters.

 

Setting the monsters to different tags they can be teleported selectively with a script.

 

However, keep in mind that the location of where the monsters are teleported to is conditional of the where the monsters are in relation of the source mapspot to the destination teleport spot.  For example, I overlaid where the monsters wind up. 

 

31FzfAe.jpg

 

 

Thanks for the explanation, I figured it would work like this but wasn't sure. Well, it's a little bad that it works like that, as I don't intend to write a script so that the monsters appear exactly where I marked the teleport destinations. I will look for other ways to make this trap.

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