Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
IcarusOfDaggers

Anyone else experienced this?

Recommended Posts

So I'm coming along nicely in the map and then i noticed I may need a sectors worth of room. So I draw a bigger sector around the smaller one. Suddenly, all my deleted sectors become active sectors again and I have to not only delete all of those walls again, but reapply texture on all of them....it's like the doom2 format was purposely designed to frustrate for the smallest of mistakes....

Ok fixed it, then i need to expand the sector next to a deleted sector. I expand it a little bit and the whole map suddenly starts vomiting missing textures everywhere again....oh..and walls dissappear ofcourse....

 

am i doing something wrong? probably. what? i have no idea

Share this post


Link to post

Yeah I think I've had that happen before.

 

To avoid that happening, first make a smaller sector adjoining it, then expand it around using vertexes (add more vertexes as needed). Repeat for the other side, connect the two, and if desired, join those two outer sectors into one.

 

If you're using UDB, turning off "auto-finish drawing, that can help avoid some issues as well.

Share this post


Link to post

this is a common issue for me, just not on the scale youve described. ill often have sectors break on me and force me to redraw the sector shapes. stabbey above me said turn off auto finish drawing and i agree, this helps. might not solve your issue but it helps.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×