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Ace83

[Eureka] How to make a generic door?

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http://eureka-editor.sourceforge.net/?n=Cookbook.Doors

Im using Eureka on Mac and have followed these instructions: http://eureka-editor.sourceforge.net/?n=Cookbook.Doors

 

However, these instructions doesn't work / seems to be out of date / different on Mac.

 

For instance - if this has anything to do with it - the "DR" prefix isn't included in the "Door_open" in the version I'm using. The prefixes have its own drop down menu, but DR isn't included.

 

I'm using Eureka on a Mac (version 1.27b | last modified: 2020-04-25) along with GZ Doom & SSGL (Super Shotgun Launcher) for testing.

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3 hours ago, smeghammer said:

It works just fine. 

 

Check that the activation is S1 or SR (switch)

 

see https://zdoom.org/wiki/Generic_Door

 

Same applies for door_open

 

Thank you, I can hear the sound effect of the door being opened, but the door won't open so I can pass through and the textures stays the same.

 

Instead I'm trying out the PC version of Slade in Parallels and got it to work there along with some tutorial. Also it got some feautres that Eureka not having, as far as I can see, plus seems to be updated regularly.

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2 hours ago, Ace83 said:

Thank you, I can hear the sound effect of the door being opened

 

Sounds like you might have had the floor or ceiling height already at the fully open or closed pos. That hearing the door sound suggests the action IS actually working, but the door is already at it's end position, so it has nowhere further to go...

 

IIRC, Slade does have support for UDMF, but the editor itself is I think more difficult to use. I would suggest sticking with Eureka unless you want to map UDMF. But whichever is most comfortable for you I guess.

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2 hours ago, smeghammer said:

 

Sounds like you might have had the floor or ceiling height already at the fully open or closed pos. That hearing the door sound suggests the action IS actually working, but the door is already at it's end position, so it has nowhere further to go...

 

IIRC, Slade does have support for UDMF, but the editor itself is I think more difficult to use. I would suggest sticking with Eureka unless you want to map UDMF. But whichever is most comfortable for you I guess.

 

Maybe you're right, but I don't know how to fix it. Funny enough though; I ran into the same problem in Slade as well but after setting the door's properties / specials / args (arguments?) like speed and delay it worked like a charm. Maybe the problem is the same in Eureka, but how to edit these things there then?

 

The difficulty level seems to be roughly the same in my pow so far, but I'm only at a beginning stage for map editing so I won't put one above the other for now. So far I like Slade more except for the fact that Things aren't displayed in the map without hovering over them (for instance a "former human" and "former human sergeant" is displayed the same*).

 

Also, why Eureka if it isn't updated more often?

 

Edit: *Although off-topic but my wrong. In preferences in Slade you can change so that Things display sprites instead of just colors & squares / circles, etc.

 

2 hours ago, IcarusOfDaggers said:

For some stuff you need to use slade anyway, mostly custom textures are slades territory, outside of some other programs

 

Yes, something for a future project. For now I stick to creating from the existing textures and perhaps (probably) my own background story and music.

Edited by Ace83

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