I am currently making a limit removing vanilla Doom II WAD and I wanted to have a breakable wall. However I wanted to have a transparent texture on the wall. So when the wall isn't shot, it blocks the player from passing through, but when I shoot it it changes it's texture (or presumably instantly lowers to the floor so the other linedef with a "broken" texture is visible) and you can pass through. Is it possible in vanilla?
Hey there,
I am currently making a limit removing vanilla Doom II WAD and I wanted to have a breakable wall. However I wanted to have a transparent texture on the wall. So when the wall isn't shot, it blocks the player from passing through, but when I shoot it it changes it's texture (or presumably instantly lowers to the floor so the other linedef with a "broken" texture is visible) and you can pass through. Is it possible in vanilla?
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