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Gianluco

How do I make an actor die after you kill other actors?

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I want to make a special action that kills the Boss1 actor after destroying (killing) all of the Altar actors. How do I do it?

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Here you go:

https://github.com/smeghammer/snippets/tree/master/kill_cust_actor

 

I used your script, but adapted to different TIDs (for the zombiemen and the custom cyberimp).

 

Kill the zombiemen...

#library "acslib.acs"
#include "zcommon.acs"

script 1000 ENTER{
    print(s:"starting kill detect loop...");

    While (ThingCount(T_NONE, 10) > 0) {
        Delay(10);
    }
    Thing_Destroy(11, 1);
}

Obviously, if you ant other things to happen on OPEN, you ill need to adapt accordingly.

 

Notice I used the gib death flag set to TRUE (1) and omitted the sector tag flag (defaults to 0/any)

 

You need to compile any changes to the script of course (acs.exe, slade, CLI etc...) 

 

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If you're on UDMF, or anything that supports acs scripting, than you can just write a while loop to check if the Altars are "alive" and if they're not you call for Thing_Destroy (or whatever function you wish) to kill the boss.

 

Spoiler

Something like this:


While (ThingCount(T_NONE, AltarTID) > 0) {
	Delay(35);
}
Thing_Destroy(BossTID, 0, 0);

 

 

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7 hours ago, Kan3 said:

If you're on UDMF, or anything that supports acs scripting, than you can just write a while loop to check if the Altars are "alive" and if they're not you call for Thing_Destroy (or whatever function you wish) to kill the boss.

 

  Hide contents

Something like this:



While (ThingCount(T_NONE, AltarTID) > 0) {
	Delay(35);
}
Thing_Destroy(BossTID, 0, 0);

 

 

It doesn't work, I tried putting the Tag of the altars, but when I kill all of them, nothing happens. This is the script I put


script 6 (void)
{
While (ThingCount(T_NONE, 800) > 0) {
    Delay(10);
}
Thing_Destroy(801, 0, 0);
}

 

Also, the boss has the INVULNERABLE flag, but not the NOKILLSCRIPTS one 

Edited by Gianluco

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3 hours ago, ramon.dexter said:

How are you starting the script itself? What triggers it?

A linedef at the start of the level that executes the script when walking over it

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On 6/28/2022 at 7:05 PM, Gianluco said:

It doesn't work, I tried putting the Tag of the altars, but when I kill all of them, nothing happens. This is the script I put


script 6 (void)
{
While (ThingCount(T_NONE, 800) > 0) {
    Delay(10);
}
Thing_Destroy(801, 0, 0);
}

 

Also, the boss has the INVULNERABLE flag, but not the NOKILLSCRIPTS one 

I use that in almost every map I made, so just try to add another action other than Thing_Destroy to see if that action or the boss is the issue.

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4 hours ago, Gianluco said:

Which script is it?

Look in the source acs code in /root/acs/

 

Line 176.

 

Sorry I forgot how much other stuff was there.

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1 hour ago, smeghammer said:

Look in the source acs code in /root/acs/

 

Line 176.

 

Sorry I forgot how much other stuff was there.

Ok, I found a difference with the code that Kan3 suggested. You put the identifier T_BARON, while I put T_NONE. Maybe that's what causing the issue? How do I give a custom actor an identifier?

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That's the TID is it not? It is defined in the decorate code for the custom thing. I'll check it when I get home and get back to you.

 

EDIT - I mean the TID you ADD to the actor...

Edited by smeghammer

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On 7/1/2022 at 10:59 AM, smeghammer said:

Here you go:

https://github.com/smeghammer/snippets/tree/master/kill_cust_actor

 

I used your script, but adapted to different TIDs (for the zombiemen and the custom cyberimp).

 

Kill the zombiemen...


#library "acslib.acs"
#include "zcommon.acs"

script 1000 ENTER{
    print(s:"starting kill detect loop...");

    While (ThingCount(T_NONE, 10) > 0) {
        Delay(10);
    }
    Thing_Destroy(11, 1);
}

Obviously, if you ant other things to happen on OPEN, you ill need to adapt accordingly.

 

Notice I used the gib death flag set to TRUE (1) and omitted the sector tag flag (defaults to 0/any)

 

You need to compile any changes to the script of course (acs.exe, slade, CLI etc...) 

 

It looks like it's working now, thank you!

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