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Immorpher

Doom 64 Reloaded for the Doom 64 Remaster (Steam, GOG, Epic Games, Bethesda.net, Game Pass)

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4 hours ago, AtomicFrog said:

Back on topic...
Burnt Offering's infamous trap room... but with the addition of arches. 
 

BURNT.png

those arches are too much already makes a "I really dont like being here" kinda place in to a "I really REALLY dont like being here" 

Love it. 

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Here's all the newly enhanced sprites. The powerups and Artefacts are much more eye catching at a distance. Not so important in Doom 64's stock maps. But in large custom maps it will make a noticeable difference.
 

 

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So... for all those that have asked me why this project was not mentioned in the Cacos 2022.

Calm down... it was just due to the project thought to be unfinished. As in... had not had an official release.
Not due to being deem lacking merit. I'm sure it would have got a nod otherwise. 
Given the wording of the opening post by Immorpher. I am unsure where this confusion came from.
But these thing's happen. So no more asking pls. 

Edited by AtomicFrog

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This is how the Plasma balls look when they have had a bit of a smooth glow added to them.
I'll play around with the BFG as well and see how that looks
 

 

PLSSA0.png

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PLSSC0.png

PLSSD0.png

PLSSE0.png

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PLSSG0.png

PLSSH0.png

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This shows the BFG ball before and after the glow is applied.
I think I can mess about with the contrast you get it the same tone as the orginal... only with a smoother glow.

 

BBFFGG.png

Edited by AtomicFrog

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Heres how the Arch looks with enhanced eyes... being killed with the Plasma with enhanced plasma balls.
Both are a very slight enhancement but I think they add to the Reloaded experience.

 

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So Im still playing about enhancing  sprites... and luckily... whilst Im quite artistic... Immorpher is actually clever.
So the new enhanced sprites will then be passed to him to make even better with pallet format and other such things my tiny brain doesnt understand.

 

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Still picking away at texture enhancements.
That new lava texture is now animated with a glowing pulse.
And other textures that are supposed to be emitting light are also being enhanced... like these coloured door bars.

Glow.png

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The Doom 64 menu skull now get to join the action... being used to make the Mother Demon's homing rockets a bit more unique.
 

 

 

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Doom 64 Reloaded Remaster has now been updated.
Hopefully it's very final update.
https://www.dropbox.com/s/s5v3zjq012u4nd3/atomic_frog-doom_64_reloaded.zip?dl=1

 

            ✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮ FINAL UPDATE ✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮✮


This is the final major update for Doom64 Reloaded Remaster. 26/03/2003
List of changes / additions...

1) A brand new level 'EVIL INTENT'. Found in 'Pit Falls' as an alturnative exit. But only when playing on WMD difficulty.
   This map is a 'hoard' map, a good challenge for the average player with a fully upgraded UnMaker.
   And a tough challenge for a good player to pistol start and rely on the BFG.
   The difficulty of this map is far higher than that found in the other maps.
   No special prizes for completling this map. No Artifacts... no Unmaker. It's just there to be beaten.

2) Sprites have been reworked again. Prop sprites like lamps have more of a glow to them.
   Fire balls and plasma balls have a smoother glow due to using translucent pixels.
   Some of the monster sprites have been enhanced. Glowing red eyes on some. Mother Demon has been enhanced and now shoots flaming skulls. And lots of other very subtle enhancements. 
   Artifacts each now have their own unique ora.
   Red 'FIRE' Artifact
   Blue 'LIGHTNING' Artifact
   Purple '???' Artifact... not really sure what that ora depicts. Make your own mind up. WIND maybe? And no, not the flatulant kind. 

3) Texture enhancements to textures with lights. Monitors and Teleports have a nice glow to them.
   Arch textures added to add a bit of curve to places. 

4) A new 'joke' ending.
   Kill all the monsters in the last room of 'Final Outpost' and when the stairs raise to the portal, this secretly opens a door right at the start of the map.
   Behind that door is a switch that will reactivate the portal containment field. Ending the game.
   Included mostly for speed runners.
   Want to speed run Reloaded but dont fancy playing the whole game?
   No worries. You can now legit complete it quicker than the warp speed run of the original. 

5) Lighting enhanced further. Smoothing it out to as much as Remaster can. Cast shadows now have a smoothed edge in most places
   so dont have that unnatural crispness. Tons more colour blending between rooms added.  

6) Other minor changes like a few more ambush encounters here and there.

Doom64_HiRes.png

Edited by AtomicFrog

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Ok the gauntlet has been thrown down.
Who can be my *'speedrun*' of the Atomic Death Run???
DEATH LABS.                09:39
VAULT 51.                    07:04
TOMB OF SHADOWS.    07:23
CAROUSEL OF CHAOS.  02.53

 

 

 

 

 

 

 

 

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Just for fun. I made what I would like the box art for this game to be lol.
Heavily inspired by those cheesy B-Movie posters.

ASCENSION10.png

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Was thinking I might get some T-Shirts printed lol
Who'd be interested in a T-Shirt with this obscure game on it??? 
Leave a like if you do. 

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23 hours ago, liPillON said:

The old EX version is very much out of date.
Once I'd finished the EX version, I spent another year+ making the Remaster version.
Which has heaps more content.
The EX+ version is taken from the Remaster version. So use that one.

I should add... I myself have not play tested the EX+ version. 
And Im unsure how extensively it has been playtested.
So if you find any bugs let me know and I will pass it on.

Edited by AtomicFrog

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6 hours ago, Arena Chess said:

are achievements not unlockable with this mod active? I don't seem to be able to. :(

Achievements are always disabled when playing any game with a mod.

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19 minutes ago, Arena Chess said:

Hm, not quite true, but thanks for confirming this is the case with DOOM 64 Reloaded(?)

No it's always true. The use of -file disables achievements.

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