PKr Posted July 2, 2022 Whenever I launch the sprinkled doom setup file, the line fluidsynth_sf_path "" appears in a sprinkled-doom.cfg file. But whenever I launch the game, this line disappears from there completely. I am trying to use a custom soundfont to play the game, so I set fluidsynth_sf_path "C:\soundfonts\SnesDoom.sf2", but the game deletes the fluidsynth_sf_path and falls back to native midi causing volume sliders to bug out (chaning music volume mutes sfx volume). Any ideas? 0 Share this post Link to post
PKr Posted July 2, 2022 Ah... So, Fluidsynth support was removed from Sprinkled Doom as was mentioned in Sprinkled Doom thread on page 3: Ok, but, is there any way to fix music volume muting sfx volume? 0 Share this post Link to post
mikeday Posted July 2, 2022 Assuming you've compiled your own SDL_Mixer with FluidSynth support, you can also set the soundfont path via the SDL_SOUNDFONTS environment variable. 2 Share this post Link to post
PKr Posted July 2, 2022 33 minutes ago, mikeday said: Assuming you've compiled your own SDL_Mixer with FluidSynth support, you can also set the soundfont path via the SDL_SOUNDFONTS environment variable. Thanks! This fixes music volume slider affecting sfx volume slider. Now they work properly! 1 Share this post Link to post