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Gave this one a spin on UV, not sure if difficulties are implemented.

 

What can I say... there is nothing wrong with the map per se. I mean, the scrolling textures, the shadow sectors and the layout clearly show you know your stuff to a degree. Occasionally there are questionable texture choices, and what I assume are invisible walls or blocking linedefs (pic 2 in the OP) which I'm not a huge fan of, but it's not a big deal. 

 

There is some Ikaruga / Touhou bullet hell potential, but mostly the map drives home what a tedious, one-trick-pony enemy the mancubus is, especially when it's not supported by more mobile enemies. Worst in the roster by a long shot but hey, at least here it has its day.

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With a username like that, I'm just happy that it's not yet another half-arsed shitpost WAD. We've been getting too many of those lately. Not too shabby, mate! It offered an interesting challenge, even if the gimmick does indeed get a little long in the tooth by the end.

 

 

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9 minutes ago, Biodegradable said:

With a username like that, I'm just happy that it's not yet another half-arsed shitpost WAD. We've been getting too many of those lately. Not too shabby, mate! It offered an interesting challenge, even if the gimmick does indeed get a little long in the tooth by the end.

 

 

seeing you play this is kinda cool since i loved the ytps you made in 2016-2017

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1 minute ago, stupid ass said:

seeing you play this is kinda cool since i loved the ytps you made in 2016-2017

 

Holy shit, you recognise me? Welp, nice to meet a fan of my old dumb videos. :^P

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Cool idea, reminds me of the 1 Monster community project from years ago. I'm surprised the idea hasn't been revisited more since then.

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woah, that's a lot of mancubuses or is it mancubi? 

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