DooMBoy Posted February 4, 2003 Currently I'm doing yet another DM map, this time for Doom's E1M1, ZDoom only. Here is the script I have set up to run when the level begins:#include "zcommon.acs" script 1 OPEN { Scroll_Ceiling (12,0,0,0); Scroll_Floor (12,0,0,0); }Now here's the problem: On the outside of the station, the floor scrolls, but not the ceiling. The same thing happens on the inside of the station. Very weird (not too mention annoying), could someone help me out here please? 0 Share this post Link to post
ReX Posted February 4, 2003 Is the ceiling that won't scroll a sky flat? The scroll special will work on regular flats, but not on the sky flat. You mentioned an inside ceiling. Is that also a sky flat? If so, you run into the same problem. 0 Share this post Link to post
Cyb Posted February 4, 2003 DooMBoy said:Currently I'm doing yet another DM map, this time for Doom's E1M1, ZDoom only. Here is the script I have set up to run when the level begins:#include "zcommon.acs" script 1 OPEN { Scroll_Ceiling (12,0,0,0); Scroll_Floor (12,0,0,0); }Now here's the problem: On the outside of the station, the floor scrolls, but not the ceiling. The same thing happens on the inside of the station. Very weird (not too mention annoying), could someone help me out here please? Uh, maybe you should read the docs, Doomboy: http://zdoom.notgod.com/reference/act_misc.html#Scroll_Texture_Model If the scrolling flats aren't set to use a linedef to see how fast/which way they scroll (ie how Boom did it (set the second arg to 4)) then you need to set the last two args which are the x and y scrolling directions which SET THE SPEED AND DIRECTION OF THE SCROLL ON THE X AND Y PLANE. 0 Share this post Link to post
Cyrez Posted February 4, 2003 ReX said:Is the ceiling that won't scroll a sky flat? The scroll special will work on regular flats, but not on the sky flat. You mentioned an inside ceiling. Is that also a sky flat? If so, you run into the same problem. to scroll a sky flat you need to add this to your mapinfo lump map map01 "MAPNAME" levelnum 01 next map02 sky1 SKY2 0.1 for a double sky add this map map01 "MAPNAME" levelnum 01 next map02 doublesky sky1 SKY2 0.1 sky2 SKY1 -0.2 0 Share this post Link to post
Biffy Posted February 4, 2003 Cyb said:....xxx... then you need to set the last two args which are the x and y scrolling directions which SET THE SPEED AND DIRECTION OF THE SCROLL ON THE X AND Y PLANE. DooMboy's head will hurt until he finds that those args are "no scrolling" when they are set to 128. Less than 128 will scroll in one direction, more than 128 will scroll in the other direction! 0 Share this post Link to post