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[Boom] [3 Maps] UAC Nukage Compaction: See where all those barrels came from

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When a fresh swarm of demons descends upon Earth, Doomguy is pressed into service once again. Following the trail of hellspawn and armor bonuses leads our hero to an abandoned power plant- once the crown jewel in an alternative energy monopoly. Despite the dilapidated structures- and the demonic bedlam in all directions- the facility seems to be cranking out hundreds of barrels of ooze per minute, just like old times. Recalling old conspiracy theories about the secretive origin of the UAC's patented "super-fuel", Doomguy feels he has no choice but to investigate further...


UAC Nukage Compaction is a set of three Boom-compatible maps (with MBF sky transfers) that I've worked on intermittently since June of last year. Each map represents an exponential increase over the last- in terms of length, difficulty, and quality. I've gotten a lot better at Doom and Doom mapping since I started this project, and I think it shows (in a good way!).


This WAD represents my earliest wholly original Doom work, despite the rest of my output having been already released. I remade Doom II's MAP09 before I started this project, while KickScream and my three maps for The Ultimate TWANGO were side projects I completed in the meantime.


Have fun.



Version 2: NUKACOMPV2.zip

Version 1: NUKACOMPV1.zip



Maps: 3

Complevel: 9

Tested in: DSDA-Doom v0.24.3

Difficulty: Roughly the difficulty of vanilla Doom II- with the difficulty curve condensed into three maps. Skill levels are implemented, with intentionally subtle differences between them.



MAP01: Gordian

Par time: 1:25

MIDI: "Derelict" by @northivanastan


MAP02: Overflow

Par time: 5:40

MIDI: "Changing Channels" by @Lippeth


MAP03: Shipping and Handling

Par time: 11:25

MIDI: "Disposition" by Mark Klem



@Revenant100: The Minor Sprite Fixes project

@NightFright: Widescreen status bar

@Mechadon: Sky textures











Advanced engine needed  : Boom-compatible (must support MBF sky transfers)
Primary purpose         : Single play
Title                   : UAC Nukage Compaction
Filename                : NUKACOMPV1.wad
Release date            : July 15, 2022
Author                  : Blast_Brothers
Email Address           : 
Other Files By Author   : KickScreamV1.wad

Description             : Amid a flood of demons rushing to Earth, Doomguy
                          looks for answers in an abandoned "exotic fuels"
                          refinery- the origin of the UAC's monopoly on
                          alternative energy.

Additional Credits to   : Revenant100 (sprite fixes), Mechadon (sky texture),
                          NightFright (wide vanilla status bar)
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 11 months, with long breaks
Editor(s) used          : UDB, SLADE3, Paint.NET, WhackEd 4, EndEdit
Tested With             : DSDA-Doom v0.24.3

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.




Edited by Blast_Brothers : How did the images break already?

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I decided to give your map set a try in gzdoom using my rpg mod. For the first video you can skip the first minute and 40 seconds of the recording to get to the start of your first map. I have to say I like how you did close quarters a lot and the maps are very well made. You are skilled in this kind of stuff and I enjoyed all three levels a lot. I do use jumping and don't care if I break the flow the maps in my recordings but I do try to at least see everything and I admit that I couldn't figure out all the secrets. Anyways, here are my recordings of running through them on my first try:


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Just finished v1 of this wad. First two maps was fun, small tight rooms, small fights. 3rd map was bigger and lagging as hell on my old potato PC :)

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Wow, that area near the end of Map 02 was EVIL. I didn't feel like going back to search for something allowing access to the red key and I have other things to do so I stopped there. Probably means I missed a fairly climatic battle. It takes a lot of temerity to make a map where you can only really use pistol and fists though. Applause-worthy.


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Very nicely made mapset, here is my comedic review of it, like usual. I really enjoyed this one, especially since it's not too long and neither are the maps themselves.

Good job.


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