turtleboy211 Posted July 19, 2022 In my spare time I like to play with various AI tools. I figured I would try to upscale the assets of Freedoom. I prefer higher res weapons and textures but everything else as normal. As such I went about using the GIT repo and sorting through the assets as best I could and created different packs. I'm pretty sure I missed some things. I tested on GZdoom and Zandro. I have not tried it with any others mods. https://www.moddb.com/mods/nerual-upscale-packs/addons 7 Share this post Link to post
kalensar Posted July 21, 2022 Pardon my language but Holy F*** dude! I'm going to check these out for sure. Nice addition to the FreeDoom universe. I need to see how these work with my skeleton code for my Brutal FreeDoom GZD project that I work on still. 1 Share this post Link to post
tomas7777 Posted July 21, 2022 Perhaps it's because this is Freedoom and not Doom, but judging from the screenshot, these actually look pretty decent, unlike other "Neural upscale" stuff I've seen. Nice job! 0 Share this post Link to post
RagnarRandom Posted July 21, 2022 are you perhaps using noomkrad's sphax model for esrgan? it looks like you might be. that model really does some magic to pixel art. 0 Share this post Link to post
turtleboy211 Posted July 22, 2022 Doing a mixture of models. I believe I interpolated 80% 4xJaypeg and 20% something else. I did so many test I can't remember which I used. Finalizing two tweaks before I upload and update. I found two other models that worked better on some assets. 4xSGI by ChrisNonyminus for the bulk and 4x-AnimeSharp-lite by Kim2091. Also a better font model. I'm also training a model to items and plan to do one to help with the face. I found a couple things that were missing in the packs. Improved my work flow. I did one other project before this one that I'll probably revisit now. Just learning a lot. Now if I can find a tutorial on light maps. 1 Share this post Link to post
turtleboy211 Posted July 24, 2022 New version uploaded and replaced old. The attempts at custom hud face were not great so I did something else. 0 Share this post Link to post
turtleboy211 Posted July 24, 2022 On 7/20/2022 at 10:58 PM, kalensar said: Pardon my language but Holy F*** dude! I'm going to check these out for sure. Nice addition to the FreeDoom universe. I need to see how these work with my skeleton code for my Brutal FreeDoom GZD project that I work on still. I have basic set of the new graphics from your mod upscaled if you want them. I'm still pretty new to the doom mods stuff so it takes me time to learn the different tools and how different files work with each other. 0 Share this post Link to post
kalensar Posted July 24, 2022 8 minutes ago, turtleboy211 said: I have basic set of the new graphics from your mod upscaled if you want them. I'm still pretty new to the doom mods stuff so it takes me time to learn the different tools and how different files work with each other. Go ahead! You can send me a link in private message if you want. 0 Share this post Link to post
Muleke_Trairao Posted January 6, 2023 Hey! First of all, thank you for taking the time to make this upscale mod for Freedoom! It looks awesome! Is it still gonna be updated? I'm asking because I noticed that the Plasma Gun sprite is misaligned (not in the center of the screen) and there is a little oddity on the right of the gun when shooting, as if a second sprite gets drawn underneath it. You can check the spoiler below for screenshots. Thank you! Spoiler 0 Share this post Link to post