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Sonikkumania

DOOM 2 MOD RELEASED! - VertigoRealm.pk3

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Finally it is done!

As of 08.10.2022 the .zip file is being uploaded to /Idgames. Until that I've uploaded a version for my Google Drive.

GET YOURS FROM HERE!

As of 18th of November 2022, the mod has been published in /idgames!

Link here!

 

Basically a 4 map ( MAP 01 - 04 ) TC made in DB 2, UDB and Slade. Map format is : Zdoom (Doom in Doom 2).

Tested in latest GZDoom. Preferred sourceport!

The mod contains custom enemies, textures and music. It is strongly advised that you shouldn't use any monster randomiser wads while playing.

Jump and crouch disabled by default.

You are free to use dynamic lightning if you will.

 

Hmm, I guess that's all? This post will be updated asap if necessary.

 

Screenshots:

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Screenshot_Doom_20220727_101528.png.35fd388ba5bff254a97f8184f5f4c673.png

 Screenshot_Doom_20220727_101556.png.884b848086d549806929ddc03d7de94a.png

Screenshot_Doom_20220727_101746.png.f39a7bd2fb025216cdc5f4a0da6f0b4a.png

Screenshot_Doom_20220727_101756.png.dc8b83377ffb804ad74a80aa6e9d0fea.png

 

 

 

All content used in this mod are property of their original creators!

 

Edited by Sonikkumania

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I've recorded a video but my mic was off, so here's a little feedback.
I really like the first two maps. The custom monsters were fun, specially those jumpy ones.  

The shotgun feels a little off, like it has lost all its punch.
On the second map, I was lost at a point. The door that has the blue lights all around does not require the blue key, and that confuses me.

For the third map. I get the idea, muy it was too big and campy. And the MAstermind was totally harmless there.
 

I'm intrigued by the blue jacket guy that keeps teleporting away.

Cool work
 

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Thank you for your effort for playing, RED77, I appreciate it :D

The shotgun feels a little off, like it has lost all its punch.

Interesting. I swear I didn't edit the shotgun damage output, only differences are in graphical and audiotorial department. Though I can see if it feels "alien", so to speak.

On the second map, I was lost at a point. The door that has the blue lights all around does not require the blue key, and that confuses me.

THIS I can relate to on my playtests, and I can assure you that MAP02 will have some changes in general. I'm considering to make changes to few rooms enviroments and add some more difficulty spikes, regarding the yellow key room for example. When I win in the lottery I can do all this creative work full time, lol :D

For the third map. I get the idea, muy it was too big and campy. And the MAstermind was totally harmless there.

Thanks man, basically the SM is completely protected from gunfire and the only way to kill it is via crusher. I wanted to go for something more original, and having the SM hitscan you on a virtually uncovered area would've been unfair against the player - on the other hand, making the player kill SM with rockets would be too unoriginal. It's very debatable if this level theme is experimental in good or bad way :D

 

Thank's for the criticism mate!

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Today I uploaded all the BGM tracks that are featured on this wad, here's a link to the playlist featuring said tracks.

All songs created by me 8)

 

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Time goes by and I'm ALMOST done with this. Today I compiled the whole .wad into a .pk3 file which should sort things out a little. I also converted the custom BGM from .wav to .mp3 and boy did that reduce filesize, heh.

 

I really aim to get this mod out this September but I'll take my time, sooo... I'll keep you posted.

In the meantime, here's MAP04, the final map of this mod, editor screencaps:

nimet-n.png

nimet-n2.png

nimet-n3.png

 

 

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BUMP!

Still on 4th and final level of my mod and mapset 8) still have to work around secret area, add some teleportations.. Lots to do but it's glad to see progress (Y)

Screencaps from level 4:

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jYp6S7ng_o.png

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Fans of Electric Wizard be advised, I'll be using the midi rendition of Dunwich from the album Witchcult Today for level 4 :D

 

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11 minutes ago, LadyMistDragon said:

The Supercharge pick-up sound effect was so goofy.

I'm planning something goofier next time :D

 

( it's a sampled electric guitar btw )

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12 minutes ago, LadyMistDragon said:

The Supercharge pick-up sound effect was so goofy.

Oh and just wait till you hear DSPLDTH.

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I don't quite know which is the correct place to look for /idgamea upload, I replied the email so the mod shouldn't be rejected and all, I'm just confused 🤔 also BUMP.

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BUMP

I'm looking forward in building a new .pk3 for Doom 2. Considering that I'd appreciate for all the possible feedback regarding this earlier mod.

So if you are interested in playing this 4 level TC and giving a little review here / idgames feel free 8)

Thanks.

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