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Meowgi

What's everyone's thoughts on tic-beating?

What's everyone's thoughts on tic-beating?  

44 members have voted

  1. 1. What is your personal threshold on when tic beating is "okay"?

    • I have no problem with tic beating in any scenario
    • Tic beating is okay, but if the next second is close, I would prefer to see it run again
    • Tic beating is only okay for highly optimized runs where the next second isn't easily obtainable
    • Allowing tic beats was a mistake; we should have only ever timed by the full second


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I have a general sense of how the community feels just by discussing this often, but it would be cool to see a distribution of where people fall on this topic.

 

Personally, I am totally okay with tic-beating a run, but usually only if the next second doesn't seem to be easily obtainable because the run is so tight. Often when I set a goal for a run, it will be the next second if it seems doable. I suppose this puts me somewhere between options 2 and 3 but I voted 2

 

Where does everyone else stand on tic beating?

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I wanted to vote for 3, but it is a preference, not a strong opinion, so I voted for 1.

 

I think tick-beating is cool, when the run is highly optimized and not exactly cool otherwise. But since "highly optimized" is a subjective thing and the definitions may differ, I can't imagine any sensible distinguishing rules and thus, in my opinion, tick beating should be "okay" in any case.

 

Also I like the clock thing on dsda indicating which player was the first to beat a second barrier, I don't want it to go away.

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Faster is faster, doesn't matter if it is by 1 tic or 1 minute or 1 hour.

 

That being said, tic runs are more relevant on maps that are either highly optimized or extremely short. Wads like thissuxx wouldn't have a lot of runs if it was by seconds only.

 

Tic beating is also more relevant for stroller runs where there is less room for error.

 

Either way, a win is a win.

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2 minutes ago, Ravendesk said:

I think tick-beating is cool, when the run is highly optimized and not exactly cool otherwise.

I echo this sentiment, although I don't really think of tic beating as particularly cool in any case. I mean it's always more impressive to improve a time by a larger margin, but I don't get why tic beating should be shamed or anything like that. Outside of super highly optimized runs where tic beating is the only way to improve time, I don't think anyone is looking to tic beat either, most people want to break that next second barrier or something greater. If there was a problem with doom speedrunners only trying to tic beat, even in runs where there's tons of room for optimization, then maybe I wouldn't vote for 1. I think we should all strive to do the best we can at lowering a demo time, not the minimum (tic beat), but at the same time, it's okay to tic beat.

5 minutes ago, Decay said:

Faster is faster, doesn't matter if it is by 1 tic or 1 minute or 1 hour.

Yea exactly. If it's a tic beat in a highly optimized demo, then impressive. If it's a tic beat in an unoptimized run, then that person who tic beated or someone else can just go and obtain those optimizations and improve the run by a more significant margin. Don't get why there would be annoyance at a tic beat really (but it is kind of funny sometimes).

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i just personally wouldn't feel satisfied beating a run by just 1 tic UNLESS

it was like .69 or .00

ORRRR

it's like a super optimized sweaty tryhard run.

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I like how the current system DSDA labels stuff as is with labels: "First to break the Second Barrier"

 

If someone is proud of their tic-beat, they should submit it.  But if you still have the energy to beat the Second Barrier though, might as well put the extra effort in and go for the Second Barrier.

 

I personally look the "first to clear the second barrier" run with more worth, unless it's a super optimized run.  

This is partly because it was the old standard and am used to it, but also it seems like an easier way of managing and verifying things as a player, and it also makes marginal record improvements more impactful in how they move the needle.  So, this is why I look at them as the more "legit" run in most cases.

 

Though I also enjoy the back-and-forth tic-beat wars that sometimes happen regardless of run difficulty.

Edited by NoisyVelvet

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34 minutes ago, NoisyVelvet said:

Though I also enjoy the back-and-forth tic-beat wars that sometimes happen regardless of run difficulty.

I love a good tic war

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20 minutes ago, j4rio said:

If you beat a 10 minute demo by a tic, you deserve to get your WR ruthlessly mocked.

Tehehe.  But if I beat one of your long, hard Tyson demos incidentally by only one tic, I am 100% uploading it anyways regardless.  At that point I'm probably sick of the map and never want to look back at it.  (edit: but join in on the mocking as well)

Edited by NoisyVelvet

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Chose the "it should be encouraged, especially when beating extremely old slow table fillers, followed by a dramatic spiel about how it may be possible to shave off a few more tics" option. 

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WR is a WR, even if it is only by a single tic.

 

With that said however, I do prefer to see it brought down to the next second if it is close. I will go with option 2

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