thelamp Posted November 6, 2022 (edited) finished episode 3! Spoiler Spoiler and as a bonus here's a few levels of episode one with hiddly diddly Edited November 6, 2022 by thelamp 1 Share this post Link to post
Clippy Posted November 25, 2022 glad I got to finish this tonight - fun last map haha - so fast - I loved this set so much! 3 Share this post Link to post
rampancy Posted November 28, 2022 this wad has a great “dark, cramped” vibe, as lippeth said. honestly, its great. im still on ep1 but im already thinking cacoward. 4 Share this post Link to post
thelamp Posted November 29, 2022 Welp, I'm not gonna be able to do all of episode 4 saveless. Here are the levels that I did manage to get exits on, I'll be doing the remainder just playing casually~ 1 Share this post Link to post
rampancy Posted December 4, 2022 (edited) that map in episode two when you realize that the ceiling is the playable area through the teleporter. that is genius. creepy quake one feels. 2 Share this post Link to post
Snaxalotl Posted December 15, 2022 Stickney Has received its final update on idgames! Out of respect for speedruns surrounding this wad, I have opted to leave in all gameplay quirks/issues (nothing major, mainly a few sectors that are supposed to be damaging) -ALL gameplay is unchanged, all demos will be unaffected whether played on this version or the previous idgames one. -The main focus of this update was to correct a collection of texture misalignments that were missed during development -The file now includes a second dehacked file outside of the wad for improved compatibility. Thanks to everyone who's been along for the ride, this was a lot of fun to make and even more fun watching everyone get to experience it :> 7 Share this post Link to post
Womp the Cat Posted December 15, 2022 11 hours ago, Snaxalotl said: Stickney Has received its final update on idgames! Out of respect for speedruns surrounding this wad, I have opted to leave in all gameplay quirks/issues (nothing major, mainly a few sectors that are supposed to be damaging) -ALL gameplay is unchanged, all demos will be unaffected whether played on this version or the previous idgames one. -The main focus of this update was to correct a collection of texture misalignments that were missed during development -The file now includes a second dehacked file outside of the wad for improved compatibility. Thanks to everyone who's been along for the ride, this was a lot of fun to make and even more fun watching everyone get to experience it :> Eeek. which maps got changes? 1 Share this post Link to post
Snaxalotl Posted December 15, 2022 1 hour ago, Womp the Cat said: Eeek. which maps got changes? E1M2, E1M4, E1M6, E2M2, E2M5, E3M3, E3M6, E4M6 Again these were just texture alignments, I didn't want to change anything that could possibly effect demos. 3 Share this post Link to post
Womp the Cat Posted December 15, 2022 (edited) 11 minutes ago, Snaxalotl said: E1M2, E1M4, E1M6, E2M2, E2M5, E3M3, E3M6, E4M6 Again these were just texture alignments, I didn't want to change anything that could possibly effect demos. Quote Stickney Has received its final update on idgames! Out of respect for speedruns surrounding this wad, I have opted to leave in all gameplay quirks/issues (nothing major, mainly a few sectors that are supposed to be damaging) Ok cool! I have demos for some of those gonna test em, which maps received pain sector changes? edit: perhaps I misunderstood did you mean there were quirks such as pain sectors not flagged correctly but you have left them as is so as not to mess with playback? Edited December 15, 2022 by Womp the Cat 1 Share this post Link to post
Snaxalotl Posted December 15, 2022 1 hour ago, Womp the Cat said: Ok cool! I have demos for some of those gonna test em, which maps received pain sector changes? edit: perhaps I misunderstood did you mean there were quirks such as pain sectors not flagged correctly but you have left them as is so as not to mess with playback? Correct, I left them unfixed. 1 Share this post Link to post
Womp the Cat Posted December 15, 2022 1 hour ago, Snaxalotl said: Correct, I left them unfixed. Ok awesome forgive me. @Andromeda took a peak at the demos with the new changes and there were only two desyncs I believe, both were on e1m2 1 Share this post Link to post
Snaxalotl Posted December 15, 2022 3 hours ago, Womp the Cat said: Ok awesome forgive me. @Andromeda took a peak at the demos with the new changes and there were only two desyncs I believe, both were on e1m2 Could you send me the demo that desyncs? I want to figure out what is causing that. 1 Share this post Link to post
Andromeda Posted December 16, 2022 2 hours ago, Snaxalotl said: Could you send me the demo that desyncs? I want to figure out what is causing that. Sure, here they are:https://dsdarchive.com/files/demos/stickney/70032/s1n2-3551.zip https://dsdarchive.com/files/demos/stickney/68607/steye1-2758.zip It's a bit weird since the rest of the demos for that level play back fine, but not these somehow. 0 Share this post Link to post
Andrea Rovenski Posted December 16, 2022 1 hour ago, Andromeda said: It's a bit weird since the rest of the demos for that level play back fine, but not these somehow. my guess is nightmare = faster guys = more chance for small variables to make bigger changes. same issue with a movie, due to longer length. 2 Share this post Link to post
netcurse2000 Posted December 17, 2022 Now I'm going through the second episode, a great wad, one of the best for Doom 1. 1 Share this post Link to post
Caleb13 Posted December 17, 2022 I know it's too late, but there is a minor bug in E4M5: sector 151 shouldn't be damaging. Also, lower texture on linedef 672 is misaligned. 1 Share this post Link to post
thelamp Posted January 11, 2023 Finally getting around to finishing this! No more saveless runs 2 Share this post Link to post
Kyka Posted January 12, 2023 (edited) This wad is so so so incredibly on my list. Still haven't got to it yet, but it really looks amazing. Looking forward to it. :) @thelamp the way that caco corpse just sailed across your view at 1:10.... :D (I won't watch the whole vid coz spoilers.) 2 Share this post Link to post
deleted-account Posted March 13, 2023 Been keeping my eye on this project since the initial thread start, and currently giving it another playthrough. Great stuff! I gotta ask, who did the music for E1M8? It's a beautiful track... 1 Share this post Link to post
Snaxalotl Posted March 13, 2023 Here is the complete list of music credits for Stickney Title Screen/Endings: Wilster Wonkels Intermission: Doomkid E1M1: Ultimate Midi Pack (Mygharok) E1M2: Ultimate Midi Pack (MFG38) E1M3: Doom the Way id Did OST (E1M7, E2M5, E3M5) E1M4: Doom the Way id Did OST (E2M9) E1M5: Snaxalotl E1M6: Doom the Way id Did OST (E1M3) E1M7: Doom the Way id Did OST (E2M8) E1M8: Doom the Way id Did OST (E1M5) E1M9: Ultimate Midi Pack (Lippeth) E2M1: Wilster Wonkels E2M2: Doomkid E2M3: Doomkid E2M4: Snaxalotl E2M5: Metroid Fusion E2M6: Snaxalotl E2M7: Snaxalotl E2M8: Wilster Wonkels E2M9: Wilster Wonkels E3M1: Doomkid E3M2: Snaxalotl E3M3: Mark Klem "Simple Solutions" E3M4: "Outer Darkness" John Weekley E3M5: Doom the Way id Did OST (E1M3) E3M6: Wilster Wonkels E3M7: Doomkid E3M8: Doomkid E3M9: Snaxalotl E4M1: "Outer Darkness" John Weekley E4M2: Snaxalotl E4M3: Mark Klem "Simple Solutions" E4M4: Snaxalotl E4M5: Snaxalotl E4M6: Snaxalotl E4M7: Snaxalotl E4M8: Metroid Fusion E4M9: Ultimate Midi Pack (Lippeth) 5 Share this post Link to post