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kgsws

ACE Engine - DOS Doom II [vanilla++?]

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3 hours ago, Paf said:

udmf support when

 

lmao

 

Doom in Hexen is enough. It's harder to work in this format after UDMF, but I'm fine to cope with that.

 

BTW, I do remember I saw someone tried to create KDIZD but for DOS. I can't find this thread here...This project might be also useful with ACE Engine, you know.

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10 hours ago, Paf said:

udmf support when

I was thinking about that but ... I don't like parsing too much text in DOS Doom which might be running on < 100MHz PCs. It is possible though.

We need something like BUDMF - binary universal doom map format :D

 

6 hours ago, Dexiaz said:

Doom in Hexen is enough. It's harder to work in this format after UDMF, but I'm fine to cope with that.

I hope you mean what ZDoom does (creating new line actions) and not that weird hack what Crispy Doom did (re-using doom actions? what the ...).

But yes, Hexen map format (ZDoom style) is planned, along with ACS. But only for V3. Which will be way later, after i take a break ... and if V2 is successful.

V2 only supports Doom map format. That is because ZDoom adds a ton of new actions. It is not hard at all to implement those, it's just time consuming.

But if you can accept a limited subset of actions (basic doors, basic lifts, basic floors/ceilings [and polyobjects]) i might extend V2 release plans and add this - i have already implemented Hexen map format with limited subset of actions in ACE (see doom-in-doom video, it even has working polyobjects).

Any new ZDoom line actions would be supported in DECORATE too. So it might be worth it.

 

6 hours ago, Dexiaz said:

BTW, I do remember I saw someone tried to create KDIZD but for DOS. I can't find this thread here...This project might be also useful with ACE Engine, you know.

Now that would be pretty cool demo for ACE Engine.

I also have a few mods on my mind that i would like to "port" for ACE Engine. I would have to make changes to maps since some features (like slopes) are not planned at all though.

But it is probably better to ask author(s) first ...

 

 

Anyway, MAPINFO implementation is going well. I should be able to finish it during the weekend.

It will support multiple episode definitions!

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5 hours ago, kgsws said:

But it is probably better to ask author(s) first ...

 

 

I think the author will do it by himself, the problem is I can't find the project now, like it's just gone, huh.

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12 hours ago, Dexiaz said:

BTW, I do remember I saw someone tried to create KDIZD but for DOS. I can't find this thread here...

Do you mean Essel's KDIKDIZD?

Or Marn's KDIKDIKDIZD?

 

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@Gez, no. Both are not that I'm looking for. There were screenshots from Z1M6 with downgraded visuals (due to visplanes, I suppose) and runned on Dosbox.

 

I was thinking "I should play it later", but now I can't find it at all. And the thread is not that old.

 

Threads you've posted are already 10 years old and screens looks crappy.

 

P.S.: I'm sure I saw a post by Doomkid in this kdizd demake thread, but I'm also didn't find his post in history. Maybe I'm blind, or I lost my mind and everything I saw is my imagination.

Edited by Dexiaz

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17 hours ago, kgsws said:

I was thinking about that but ... I don't like parsing too much text in DOS Doom which might be running on < 100MHz PCs. It is possible though.

We need something like BUDMF - binary universal doom map format :D

Heh, yeah. BTW, that was actually a joke.

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