United VirusX Posted August 9, 2022 Has anyone ever seen this bug happen in DOOM before I replayed the map and the chaingunner was visible again I was using GZDOOM when the bug occurred and a few mods https://www.youtube.com/watch?v=TVo7M5k4CT0 0 Share this post Link to post
Dark Pulse Posted August 9, 2022 This is more likely a bug with the mods than Doom. 3 Share this post Link to post
Captain Ventris Posted August 9, 2022 18 minutes ago, United VirusX said: I was using GZDOOM when the bug occurred and a few mods I don’t understand how you can type this and not immediately delete the post. 4 Share this post Link to post
Foxpup Posted August 9, 2022 28 minutes ago, United VirusX said: a few mods You generally can't run multiple mods simultaneously and expect them to work correctly. You certainly can't claim to have encountered a bug in either Doom or any of your mods unless you can reproduce it with no mods or a single mod respectively. 0 Share this post Link to post
United VirusX Posted August 9, 2022 (edited) 23 minutes ago, Captain Ventris said: I don’t understand how you can type this and not immediately delete the post. the thing is it's not like major mods it's literally just smooth weapons and wide status bar I have never encountered that at all in all the wads I've played this is the first time I've seen an enemy go completely invisible 1 Share this post Link to post
sandwedge Posted August 9, 2022 I think he picked up the invisibility sphere. This is not a bug it's a feature. 2 Share this post Link to post
baja blast rd. Posted August 9, 2022 "Let's see how you like it when I have the blursphere." 6 Share this post Link to post
Edward850 Posted August 9, 2022 1 hour ago, United VirusX said: Has anyone ever seen this bug happen in DOOM before I replayed the map and the chaingunner was visible again I was using GZDOOM when the bug occurred and a few mods https://www.youtube.com/watch?v=TVo7M5k4CT0 It doesn't seem to be a Doom bug here. It's something specific to GZDoom's renderer (some bug or driver related issue somehow skipping the sprite if you're using a hardware renderer) or the mods you are using. 3 Share this post Link to post
Scientist_Garret Posted August 9, 2022 i would say just don't use GZDoom just use Zandronum, its way better for a port, i used to use it but I couldn't record demos and so i switched to PRBoom-plus because its actually really good despite that it can only run .wad 's and not .pk3 's 0 Share this post Link to post
xX_Lol6_Xx Posted August 10, 2022 (edited) It really looks like a problem with your mods, not necessarily GZDoom itself 23 minutes ago, Scientist_Garret said: just use Zandronum, its way better for a port The thing is, because Zandro is based on an ancient build of GZDoom, it lacks a lot of modern features, ZScript mods won't work, neither will MBF21 wads. It's a good port all by itself, but it's really outdated compared to mainstream GZDoom, for that I'd rather recommend LZDoom unless you're into multiplayer. Even for demos I'd also recommend either Dsda-Doom or Woof!, because they support MBF21, DEHEXTRA and DSDHacked 4 Share this post Link to post
United VirusX Posted August 10, 2022 3 hours ago, Edward850 said: It doesn't seem to be a Doom bug here. It's something specific to GZDoom's renderer (some bug or driver related issue somehow skipping the sprite if you're using a hardware renderer) or the mods you are using. probably right just so weird that a single enemy became invisible oh well still neat and amusing to see lol 0 Share this post Link to post
Dark Pulse Posted August 10, 2022 I mean, if it fixed itself and you couldn't reproduce it, it's definitely a weird one-off glitch. They happen sometimes, could be literally anything (maybe you haven't rebooted the PC in awhile, for example). It's when you can reliably reproduce it again and again that it becomes more than just random chance. 1 Share this post Link to post
United VirusX Posted August 10, 2022 7 hours ago, Dark Pulse said: I mean, if it fixed itself and you couldn't reproduce it, it's definitely a weird one-off glitch. They happen sometimes, could be literally anything (maybe you haven't rebooted the PC in awhile, for example). It's when you can reliably reproduce it again and again that it becomes more than just random chance. Honestly, I think it may be the wad along with the mods I was using it's an older wad I've had some issues with older wads glitching up before in the past not to mention I had another glitch happen while playing the wad where another enemy fell out of the map and had a similar effect to that chaingunner the only difference was I couldn't kill the enemy 0 Share this post Link to post
xX_Lol6_Xx Posted August 10, 2022 (edited) Can you post which wad was it? And what mods you were using? That'd help Edit: Also the render you were using, hardware or software and which (Either OpenGL, Vulkan, etc.) 1 Share this post Link to post
United VirusX Posted August 11, 2022 (edited) 5 hours ago, xX_Lol6_Xx said: Can you post which wad was it? And what mods you were using? That'd help Edit: Also the render you were using, hardware or software and which (Either OpenGL, Vulkan, etc.) I use OpenGL and have it set to hardware accelerated also using GZdoom 4.8.1 ODYSSEY.Wad: https://drive.google.com/file/d/1xhwUKZGzptftqESC89YTPz49RPasRmlW/view Doom 2 Minor Sprite Fixing Project v1.9: https://www.doomworld.com/idgames/graphics/sprfix19 Widescreen status bars for Doom PWADs: https://forum.zdoom.org/viewtopic.php?t=37960 Smooth Weapons Enhanced: https://github.com/NightFright2k19/gzdoom_perk-enhanced/blob/master/perk_enhanced.txt high-resolution Doom sound effects pack: http://www.perkristian.net/game_doom-sfx.shtml 0 Share this post Link to post
DynamiteKaitorn Posted August 11, 2022 Kinda curious if there's any sprite off-set issues, meaning the "Thing" IS there but the sprite image could be in the floor/ceiling. 1 Share this post Link to post