I asked about this last year along with some other kill count questions but I came up empty handed with archviles.
Is there any way to exempt entities that were revived by the archvile (or any custom thing with a resurrect function) from GZDoom's kill count, or is it hard baked into the engine's code?
If it is possible, please disclose whether or not GZDoom.pk3 is involved and the lump type needed to implement the feature.
I'm sad the GZDoom team never implemented this feature as an option, but respect the decision regardless.
I asked about this last year along with some other kill count questions but I came up empty handed with archviles.
Is there any way to exempt entities that were revived by the archvile (or any custom thing with a resurrect function) from GZDoom's kill count, or is it hard baked into the engine's code?
If it is possible, please disclose whether or not GZDoom.pk3 is involved and the lump type needed to implement the feature.
I'm sad the GZDoom team never implemented this feature as an option, but respect the decision regardless.
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