Cheello Posted August 17, 2022 (edited) Voxel Doom 1.0 will be released in a little over an hour. Please tell your friends. Thank you to everyone who has helped to make this mod possible! https://www.moddb.com/mods/doom-voxel-project/addons/voxel-doom 142 Share this post Link to post
xScavengerWolfx Posted August 17, 2022 (edited) Screen shots or video of said mod....Question mark? 2 Share this post Link to post
Garlichead Posted August 17, 2022 3 minutes ago, xScavengerWolfx said: Screen shots or video of said mod....Question mark? 1 Share this post Link to post
BerserkerNoir Posted August 17, 2022 Nice!!!! Ive been waiting patiently for this, going to tell everyone in my channel about it! 0 Share this post Link to post
Murdoch Posted August 17, 2022 Nice work, I like how these look. The community has done some incredible 3D modeling over the years but they never just look quite right - through no fault of the modelers. The voxels add depth without changing the feel. 7 Share this post Link to post
Doomkid Posted August 17, 2022 Been LOVING following this progress. So great! 7 Share this post Link to post
Arrowhead Posted August 17, 2022 Very psyched for this. Congrats on your release! :D 0 Share this post Link to post
indigotyrian Posted August 17, 2022 Excited to see this finally ship! Now that we have voxel versions of all the sprites (well, almost all of them -- we still need Doom 2 monsters) maybe voxels as a feature will get wider acceptance. I do think having the monsters fully represented in 3D does highlight a limitation with Doom, which is that enemies only move in orthogonal and diagonal lines. It's not so obvious with sprite enemies but with voxel (or polygonal) enemies it's quite stark. I wonder if anyone has tried to rectify this...? 3 Share this post Link to post
Xenaero Posted August 17, 2022 This was super cool to follow on Twitter, very awesome project. 1 Share this post Link to post
Gerardo194 Posted August 17, 2022 Pretty awesome work. Loved the Cacodemon there, that thing looked evil! Good job. 0 Share this post Link to post
Lizardcommando Posted August 17, 2022 This is really cool! The gibbing animations for the zombies and imps are especially impressive. 0 Share this post Link to post
Hawk of The Crystals Posted August 17, 2022 Now this is a beautiful mod, I've been having a lot of fun with it so far. It's like that placebo effect in which you think something is new, but in reality, you just gave it a fresh coat of paint. Voxels will always look better than actual 3D models if you ask me. 5 Share this post Link to post
Daytime Waitress Posted August 17, 2022 (edited) Those gibbing animations on the cyb and SM must've driven you mad - they look so rad, though! The bubbles on the nukage are beyond adorable. Edited August 17, 2022 by Daytime Waitress 0 Share this post Link to post
Nash Posted August 17, 2022 A reminder to anyone who's seeing flat voxel models - you are most likely on AMD hardware, have not updated your AMD driver and am using the OpenGL backend. You can either: 1) Switch to Vulkan 2) Update your AMD driver This is a very well-known issue. 3 Share this post Link to post
Wavy Posted August 17, 2022 Was following the development of this on Twitter. Awesome stuff! 0 Share this post Link to post
SCF Posted August 17, 2022 Loved seeing your models on twitter. Congratulations on the release. The only thing that feels a bit off are medkits and powerups like supercharges, because they may be facing the 'wrong' direction. Having them rotate like you did with keys would probably look better. Had to try this even though only Doom 1 monsters are replaced. Surprised I was still getting a playable framerate. 9 Share this post Link to post
azerty Posted August 17, 2022 I've been waiting to see this one get released can't wait to finally play it. 0 Share this post Link to post
Lippeth Posted August 17, 2022 (edited) Have been seeing this pop up here and there for a while and it's cool to finally see it released! This might go without saying but in case someone else runs into this issue, it does require hardware rendering, or at least it kept crashing for me in software mode. Edited August 17, 2022 by Lippeth 1 Share this post Link to post
BluePineapple72 Posted August 17, 2022 Incredible work! Using the rocket launcher is a bizarre yet very cool experience. Love it! 0 Share this post Link to post
DevilMyEyes Posted August 17, 2022 (edited) I wonder what Romero would think of this 0 Share this post Link to post
ludicrous_peridot Posted August 17, 2022 I am curious if there's an easy way for switching death flipping on? I.e. via menu or CVAR? 0 Share this post Link to post
Dimon12321 Posted August 17, 2022 56 minutes ago, DevilMyEyes said: I wonder what Romero would think of this "I've told ya Doom is 3D!" 1 Share this post Link to post
holaareola Posted August 17, 2022 (edited) I immediately checked out Doom 2 seeing as it's quite a lot more vertical than Doom1. Dishonored-style drop kills on Map15 with mouselook are amazing. No more will your hapless victim appear to be lying on the grass, pedalling his feet in the air like a baby as you plummet towards him. No! You can pump your pellets directly into the top of his never-before-seen green head! 2 Share this post Link to post
Garlichead Posted August 17, 2022 Would it be a good idea to edit the first post to mention this requires gzdoom? It may be kind of obvious, but i could not find the source-port requirement until i downloaded the zip from moddb. 1 Share this post Link to post
sbw37 Posted August 17, 2022 that looks really good guys. probably a stupid question but is there plans to add voxels to doom 64? maybe as an addon for the CE version? 0 Share this post Link to post
LUISDooM Posted August 17, 2022 I've been following the mod's progress here and on youtube, I'm so glad it is finished! Just tested it on Delta Touch through LZDoom and it works great. These Voxels look AMAZING, the love and detail you put on these is incredible. Great work! Congratulations on the release! :D 0 Share this post Link to post