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Sprinkled Doom masked textures issue

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Sprinkled Doom 3.4.1 has an issue with masked textures where only one side of the texture is being displayed properly.


The good wad to test this problem is PHOBOS.WAD, map 4:



...it seems like for the most part it's an offset issue as you can see from the video. By simply changing an offset of masked textures I have managed to flip the sides of the texture that render correctly. That said I am not sure why it breaks in places where it shows properly for both sides of the texture (ie the fence texture in the video), or why it shows properly for some textures in the first place.


Now, I would post that on Github, but apparently the project was moved to Sourceforge two days ago. Could somebody please contact Gibbon and let him know about this problem?

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