QuaketallicA Posted August 25, 2022 (edited) I discovered its inclusion when I gave the now-free BFG edition a download. Seriously fantastic maps. Very detailed, great use of color & architecture, and lots of fun enemy encounters. Might have gotten nominated for a Caco if it were freely released (which makes sense given its professional quality; it's a professional product!) The level design reminds me a fair bit of Quake 1's tek base levels at the beginning of each episode. I'll probably play the levels again in GZDoom later if there's a way. On a similar note, BFG Edition is seriously underrated. The game looks great, and I'm really enjoying playing through the Lost Episode. The overall experience is slightly more Quake II-ish compared to the original Doom 3, but it is still more Doom 3 than Quake II. It's a shame nobody plays the multiplayer in either version of Doom 3 anymore. 8 Share this post Link to post
Andromeda Posted August 25, 2022 35 minutes ago, QuaketallicA said: Might have gotten nominated for a Caco if it were freely released (which makes sense given its professional quality; it's a professional product!) About that, it did win a Cacoward in 2010. 3 Share this post Link to post
Thelokk Posted August 25, 2022 Probably my favorite Unity port addon. Tight, not too long, great variety of combat and environments. 0 Share this post Link to post
RHhe82 Posted August 25, 2022 1 hour ago, QuaketallicA said: I discovered its inclusion when I gave the now-free BFG edition a download. Seriously fantastic maps. Very detailed, great use of color & architecture, and lots of fun enemy encounters. Might have gotten nominated for a Caco if it were freely released (which makes sense given its professional quality; it's a professional product!) The level design reminds me a fair bit of Quake 1's tek base levels at the beginning of each episode. I'll probably play the levels again in GZDoom later if there's a way. On a similar note, BFG Edition is seriously underrated. The game looks great, and I'm really enjoying playing through the Lost Episode. The overall experience is slightly more Quake II-ish compared to the original Doom 3, but it is still more Doom 3 than Quake II. It's a shame nobody plays the multiplayer in either version of Doom 3 anymore. Don't know about GZDoom, but I suspect NRFTL should work there as well, as I got the mapset working on DSDA when I got the unity port from GOG.com. I suppose the wad file should be the same. Whatever the case, I totally agree. I played NRFTL back when I first bought the BFG Edition for Xbox (in 2010? Or something like that) and totally enjoyed it, and still do. It's as if iD had made a professional level add-on for Doom 2 in the late 90s. 2 Share this post Link to post
Caged Posted August 25, 2022 (edited) [Removed] Edited October 16, 2022 by Caged 0 Share this post Link to post
RHhe82 Posted August 25, 2022 29 minutes ago, Caged said: It's amazing how they managed to create such good looking levels with just the stock textures. My only regret is having played it with the boring Doom II music before the community made midi pack came out. There is a midipack?! Instant replay. 0 Share this post Link to post
Gez Posted August 27, 2022 On jeudi 25 août 2022 at 3:06 PM, QuaketallicA said: I'll probably play the levels again in GZDoom later if there's a way. Put nerve.wad in the same directory as your Doom II IWAD and it'll be loaded automatically and added as an episode for Doom II. 0 Share this post Link to post
QuaketallicA Posted August 27, 2022 On 8/25/2022 at 6:42 AM, Andromeda said: About that, it did win a Cacoward in 2010. Called it! (Sorry, I wasn't on this site in 2010. I wasn't even aware of Doom's existence back then.) 1 Share this post Link to post
Nevander Posted August 27, 2022 On 8/25/2022 at 9:06 AM, QuaketallicA said: I'll probably play the levels again in GZDoom later if there's a way. There's also a WAD floating around that has the levels ripped from the 360 release. It got spread around a little while after the 360 version got released, but it won't autoload in GZDoom. That's how I was able to play it on GZDoom even back then. I of course owned the 360 version. And I can't post it for obvious reasons. 0 Share this post Link to post
Alfonso Posted August 27, 2022 1 hour ago, Nevander said: There's also a WAD floating around that has the levels ripped from the 360 release. It got spread around a little while after the 360 version got released, but it won't autoload in GZDoom. That's how I was able to play it on GZDoom even back then. I of course owned the 360 version. And I can't post it for obvious reasons. Isn't the pwad used in the BFG Edition exactly the same as the XBLA version? What are the differences? 0 Share this post Link to post
TheSlipgateStudios Posted August 28, 2022 I still need to beat it in Ultra Violence someday, I did enjoy playing it several times on Hurt Me Plenty. The quality is indeed there, but the difficulty is also present, lol. 0 Share this post Link to post
Gougaru Posted August 28, 2022 I'd love to try it again solo net. I don't remember as much but I do remember the last cyber fight being a bit more spicy. If I remember correctly 0 Share this post Link to post
Wyrmwood Posted August 29, 2022 Actually never played this, well if I recall I tried it on 360 but found it too hard as I'd not played Doom since PSX back then. Inspired by this thread, going to try it out, hopefully my skills are up to it this time round. 1 Share this post Link to post