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ipecacodemon

Is there any linedef action that can move Commander Keen?

Question

For one of the levels I am working on for a Boom-compatible set, I wanted to have some MT_KEENs teleporting in from their sectors outside the playable area. Of course since Keen hangs from the ceiling, the usual Boom "scroll floor move things" doesn't work, but I was surprised to find that neither Boom's Wind nor the Pusher seem to affect it either. It also seems like neither Wind nor Pusher affect decorations, floor-based or ceiling-hanging (which the scroll floor move things linedef does, I certainly remember the evil eyes on conveyor belts in BOOMEDIT.WAD) and FWIW they don't seem to be affecting active flying enemies in any way either, but I digress.

 

Is there anything I'm missing or at least any dehacked trick to make Keen able to be moved without removing the "hangs from ceiling" flag?

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3 hours ago, ipecacodemon said:

any dehacked trick to make Keen able to be moved

You can lower Keen's mass via dehacked and set up barrel explosions to make them drift into a teleport linedef. Since they'll become pushable by player damage as well, you'll have to accomodate that in your level design at the destination, such as put them into alcoves that prevent visible movement.

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30 minutes ago, Aurelius said:

You can use action 242 in conjunction with a scroller to apply the scrolling effect to everything below the floor of the fake sector.

 

Here's an example.

 

Brilliant! This is exactly what I was hoping for, thank you so much!

 

 

1 hour ago, Doomy__Doom said:

You can lower Keen's mass via dehacked and set up barrel explosions to make them drift into a teleport linedef. Since they'll become pushable by player damage as well, you'll have to accomodate that in your level design at the destination, such as put them into alcoves that prevent visible movement.

 

I liked the ingeniousness of this solution too but I'm also kind of glad that an easier one is possible haha.

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